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Soulbound: OnlineNewsPatch Notes: Hotfix 4
Game update

Patch Notes: Hotfix 4

Soulbound: Online · published 28 Jul 2026, 12:59 UTC · build 24429611

All newsPlayers around this dateRead on Steam

Hello Pioneers, Check out some of the improvements and fixes we made with today's maintenance! We hope this improves your Soulbound experience.

IMPROVEMENTS

  • Solo runs are slightly tougher, while 3-player runs are slightly easier, for smoother difficulty scaling across party sizes. 

  • Core combat balance has been updated across Fortify, Bomb, Machine Gun, Drone, Blackhole, Greatsword, Gleam Twins, Staff, Chakram, and Sword; full details are listed below. 

  • Yoku catfish are easier to farm, reducing the grind needed to craft scales.

  • Pioneer Guild fishing tasks now require fewer catches, making fishing progression less stamina-heavy. 

  • Ring secondary stats have been reduced back to their intended values. 

  • Necklace tooltips now show their effects and stats correctly. 

    • Necklace tooltips now show their actual secondary stats correctly.

    • Necklace tooltips now show their legendary effects correctly.

  • The advanced stat view has been cleaned up for readability. 

  • Phantom Resonance on Chakram now grants Void Damage instead of Ethereal Damage. 

  • Staff relics no longer convert Ethereal Damage and now use Explosive Damage instead. 

  • Sword relic bonuses are clearer and more consistent.

    • Duelist's Reach now grants +25% Range and +10% Cone Breadth.

    • Sweeping Form now grants +20% Cone Breadth and +20% Range.

  • Quest fragments in What The Cultists were Erasing have been improved. 

    • Quest fragments in What The Cultists were Erasing are easier to find, including a clearer marker for the fifth fragment.

    • Quest fragments in What The Cultists were Erasing are now key items and can no longer be lost when bags are full or items are sent to the bank.

  • Pioneer Guild Contract Board progression now uses a flag instead of a quest requirement, making unlock behavior more reliable. 

  • Solo Arcadia Defence now only has one active wall at a time.

FIXES

  • There was an issue affecting users with how relic paths were displayed in the UI; this has been fixed. 

    • There was an issue affecting users where relic paths looked like one connected line; they now display as separate stacked paths.

    • There was an issue affecting users where standalone relics were visually mixed in with path relics; standalone relics now appear separately beneath the paths.

  • There was an issue affecting users where dodge was not working correctly in dungeons; it now behaves properly. 

  • There was an issue affecting users where chests after Events could overlap with portals; they now appear in a clearer position below the portals. 

  • There was an issue affecting users where rare relics were missing from relic selections; they now appear correctly again. 

  • There was an issue affecting users where Frozen Bastion was not shielding nearby allies; it now grants its fortify shield as described.

  • There was an issue affecting users where some legendary items could reach a 100% trigger chance and create runaway effects; those trigger chances have been corrected. 

  • There was an issue affecting users where the wrong boss could appear in the Lunar dungeon; Shooter Bot Hovertrix has been restored. 

  • There was an issue affecting users where Blue Key Drive could fail to appear, blocking Circuit Sleuth progression; it now drops as expected. 

  • There was an issue affecting users with Midnight Hair breaking expected combat behavior; this has been fixed. 

    • There was an issue affecting users where Midnight Hair could break combat when equipped before a round; that combat break has been fixed.

    • There was an issue affecting users where Midnight Hair could fail to apply its stats, bonuses, and abilities when equipped after a round started; it now applies them correctly.

  • Always Catch Ring’s radius effect was adjusted to properly implement the intended effect..

  • There was an issue affecting users where the axe fortify relic could stop activating in later levels; it now continues working through the run. 

  • There was an issue affecting users where T4+ belts were not dropping in Collapsing and higher dungeons; they now drop again.

  • There was an issue affecting users where Mirelle’s lost pages were unavailable; the drop has been re-enabled. 

  • There was an issue affecting users where the Foundational Error quest could still appear; it has been disabled across all environments. 

  • There was an issue affecting users with Seek and Destroy quest setup and rewards; this has been fixed.

    • There was an issue affecting users where Seek and Destroy started from the wrong node; the quest now starts correctly.

    • There was an issue affecting users where Seek and Destroy gave the wrong reward; the reward has been updated.

  • There was an issue affecting users with incorrect dungeon naming and type labels; this has been fixed. 

    • There was an issue affecting users where “Lunar Plateau - Shattered” was misspelled; the dungeon name has been corrected.

    • There was an issue affecting users where several dungeons were labeled “Trail” instead of “Trial”; those type names have been corrected.

  • There was an issue affecting users with Chemistry Lab recipes; this has been fixed. 

    • There was an issue affecting users where the Chemistry Lab showed a duplicate recipe; the duplicate has been removed.

    • There was an issue affecting users where the Chemistry Lab had an incorrectly configured health flask recipe; it has been corrected.

  • There was an issue affecting users where Yoku still appeared in task board rewards; it has been removed. 

  • There was an issue affecting users where Piece by Piece required materials were not dropping correctly; progression can now continue. 

  • There was an issue affecting users where Blades of Trust would not progress after crafting Cloth Boots; quest progression now updates properly. 

  • There was an issue affecting users where Deploy and Destroy would not progress on the fortify objective; it now advances correctly. 

  • There was an issue affecting users where Smooth Operator did not count the required item when it was equipped in the Cosmetic Slot; either valid slot now counts.

  • There was an issue affecting users where crafted gear pieces with no stats had broken crafting table recipes; those recipes have been fixed. 

  • There was an issue affecting users where the Tritium Matrix could not be crafted; it is now craftable. 

  • There was an issue affecting users where Voltscale gear took too long to craft because of fishing requirements; that requirement has been reduced.

  • There was an issue affecting users where the minigun could stop spinning after picking up Recoil Brace; that interaction has been fixed.

COMBAT BALANCING

  • Fortify

    • Base value reduced from 10→4

    • Base duration reduced 5s → 3s

  • Bomb:

    • Increased Bomb's base damage

    • Removed all negative trade-off stats from all bomb relics

    • Precision Charge - Added +50% critical strike damage

    • Heavy Payload - 10% damage increase → 40% damage increase

    • Slightly upped the explosion radius on cluster bombs

  • Machine Gun

    • AoE size of explosion reduced from 15 → 10

    • Heal chance from 10% → 2%

    • Fixed an issue where the machine gun was mistakenly dealing double damage to initial targets in some cases

  • Drone

    • Added explosion on the drone impact, base impact 5 →30

  • Blackhole

    • Tick damage base impact from 5 → 3

    • Caster spawn aoe radius reduced to match the thrown version (80→64)

  • Greatsword

    • Cooldown decreased from 2000 → 1600

    • +20% damage

  • Gleam twins

    • Overclock I relic: Reduced fire rate from 40% → 20%

    • Overclock II relic: Reduced CDR from 30% → 20%

    • Damage multiplier down 50%

  • Staff

    • Impact Alpha reduced from 100 → 80

    • Base cooldown 1.5s→1.8s

    • Cascading Power adjusted: Proc on hit → Proc on enemy kill

    • Void Rift: Reduce Ability Power 20% → 10%

  • Chakram

    • Cooldown reduced from 10s → 7s

    • Long Arc: +50% critical strike damage

    • Base impact increased 15 → 25

  • Sword

    • Fixed a bug where Sword's max cast range was not increasing with range increase

    • Duelist's Reach +25% Range and 10% Cone Breadth

    • Sweeping Form: 20% Cone Breadth and 20% Range

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