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Tasty BeverageNewsMajor Update 0.8 - TASTY BURGER
In-game event

Major Update 0.8 - TASTY BURGER

Tasty Beverage · published 11 Jul 2026, 17:25 UTC · build 24136057

All newsPlayers around this dateRead on Steam

Update 0.8-rc5 is now live!

What does it add? Uh. I forgot. Too much. 💀

Changelog:

  • Added Toilets.

  • Added Showers.

  • Added Toilets exploding. Explosions damage all environment and bystanding NPCs (or player)

  • Added various destructible/damageable furniture and structures (all buildings are destructible)

  • Added tanks. They do not spawn. For balance reasons they are not really utilized yet neither by enemies nor by players. Soon.

  • Added NPC driving cars and vehicles.

  • Added New City art.

  • Improved CPU Optimized city loading/saving.

  • Improved roads system. Driving NPCs follow roads unless they are chasing hostiles.

  • Added a Garage for owned vehicles.

  • Added car dealerships and drive-in Auto Shops.

  • Added vehicle repairs, paint, tuning, selling, and selection.

  • Added sports cars, police cruisers, armored trucks, and APCs.

  • Added carjacking, truck jobs, and vehicle hijacks.

  • Added Grow Houses with farming and product processing.

  • Improved Street Sales by using products made in Grow Houses.

  • Added City Army patrols, posts, reports, and backup.

  • Added useful city locations and saved City Locations.

  • Added Molotovs and flamethrowers.

  • Added enemy grenades, fire attacks, and shields.

  • Added food and energy drinks to the city hotbar.

  • Added cash and weapon drops from enemies.

  • Added rare crew training perks.

  • Improved the City Map and added a smaller minimap.

  • Improved melee combat and hit feedback.

  • Improved vehicle damage, wall smashing, and explosions.

  • Improved city navigation, doors, and camera movement.

  • Improved music and sound.

  • Fixed many different gameplay, interface, and stability issues.

0.9 is in oven for a good while now... it is going to add content as always, but it is also MAJOR backend rewrite, introducing very intricate CPU performance optimizations, which allows me to push format of whole gameplay (e.g deeper city simulation and very advanced action element)


I already have great progress on it: game is now capable running 900 simulated NPCs on a 300x300 tile chunk each (virtually infinite city-wide, as each chunk is isolated)

Stay tuned on Discord for updates! Remember, I am actively accepting suggestions, critique and bug reports! :D

Cheers!!

Bolko

Tasty Beverage Solo Dev :D

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