
Hi everyone we hope you're enjoying the steam summer sale this year!
In this update we bring a new feature to play the next level without exiting to the main menu, this will use the previously selected difficulty. Also some tool tip additions, and fixes for typos around them. Some unit buffs, primarily the shotgunner getting a huge overhaul as we believe a unit with a shotgun and slugs should be far more powerful! And just overall bug fixes and minor map changes. Some endless wave changes that buffed enemy tanks, and runtime performance improvements of roughly 4 FPS when in a higher level wave. See the full list of changes below.
10 Damage - 15 Base Damage
Range 1000 - 1700
Armor Pierce 0 - 5 Should be able to penetrate light armor
Spawn Limit 10 - 9
Cost 650 - 690
Damage 10 - 13
Range 150 - 225
Cost 1000 - 1100
Range 150 - 175
Damage 10.5 - 15
Cost 1200 - 1375
Range 150 - 250
Damage 12 - 20
Overall the Shotgunner will now have an additional 21 damage, 900 range and 5 armor pierce to take out lightly armored targets. While having a slightly higher cost to compensate, we hope the unit is as powerful as it should be now and will make a great choice for smaller maps, or even work better with the Radioman!
Added tool tips to end game screen for all the options
Added Next Level option to select the next level while maintaining same difficulty
Fixed a bug with the M18 GMC crew colliding with the hull of tank
Fixed a few typos in tool tips
Adjusted Endless Mode Wave Generation - More Stronger Vehicles will spawn now
FPS Increase When Large Amounts Of Units Are Placed, cleaned up a bunch of Unused On Tick code
Optimization Enemy Health Widget to better improve FPS when displaying All Health Widgets
Fixed a bug on Forest Level 1 where prop vehicles were flickering when on the edge of the screen
Fixed a prop vehicle using the incorrect faction on Forest Level 1
Shotgunner Overhaul
Miscellaneous unit changes that are not worth mentioning
In our next update we plan on overhauling a few more units, we look forward to seeing more feedback from our users on either our Steam Community Page or our Discord Channel, see you there!