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Tube2KNewsMaking Of Tube2K Part 1
Community

Making Of Tube2K Part 1

Tube2K · published 14 Jun 2026, 22:18 UTC

All newsPlayers around this dateRead on Steam

Hey everyone,

I wanted to start by saying thank you to all of those who have shown an interest in Tube2K and are looking forward to the release in November.

I want to share with you the journey behind building Tube2K and difficulties/fun behind making an incremental game.

Let me know your thoughts and what you'd like to see in future episodes.

Now sit back, relax and enjoy Part 1:

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Community7 Oct 2026The Endgame RevealThe demo stops right when things get interesting. In the full game, your journey doesn't stop after one prestige. As you get closer to 100% morality, the game transforms. The challenge shifts from "how do I grow?" to "how should I sustain this monster I've created?". Plus things get a little wild! Only 1 month to go until launch!Game update30 Sep 2026Demo UpdateThe latest build for the Tube2K demo is out and it adds in some needed fixes: · Game balancing · UI updates to bring focus to the the World Impact window · Fixed a bug that stopped players being able to exit the Wishlist popup Enjoy!Community30 Sep 2026The Hardest ButtonAt its heart, Tube2K is a incremental game... but it’s also a moral test. As your platform hits millions of views, you'll face decisions that have real-world consequences. Do you: · Fact-check content (losing views but gaining trust)? · Or let conspiracy theories run wild to boost engagement (and ad revenue)? These aren't cosmetic choices. They permanently affect your World Impact meter—shiftin…