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XploriteNewsXplorite Demo Update
In-game event

Xplorite Demo Update

Xplorite · published 4 Jun 2026, 02:35 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

We've been working on a lot of smaller improvements throughout the game. This update includes two major changes:

  • Tile collisions now follow the visual shape of tiles more closely. This means character movement will feel smoother, especially on tiles that aren't perfectly square.

  • The minimap can now be resized to show more of the surrounding area. It will also update correctly when you pick up a map item.


Here's the complete changelog:


Gameplay

  • Improved tile collision detection to more closely match tile geometry.

  • Refined character movement when interacting with vertical surfaces, resulting in smoother collision handling and reduced frustration.

  • Updated enemy navigation and movement to follow the new tile collision shapes.

  • Adjusted upward enemy-hit pushback behavior:

    • Pushback now only occurs when the enemy survives the hit.

    • If the enemy is defeated, player movement continues uninterrupted.

  • Fixed an issue where landing from significant heights onto bounce platforms could incorrectly trigger the Big Landing animation.

  • Fixed unintended player movement occurring while aiming.

  • Hitting an enemy now resets the player's downward momentum, preventing Big Landing from triggering incorrectly afterward.

Challenges & Achievements

  • Fixed the Sunken City challenge effect reappearing after loading a saved game.

  • Fixed the "Speedy Gonzales" achievement unlocking when entering any door. The achievement is now awarded only when re-entering the secret door as intended.

UI & UX

  • Fixed Minimap Enhance activation so it only triggers through button input while outside menus.

  • Fixed the minimap not updating correctly after collecting a map item.

  • Disabled Pause Menu button interactions while returning to the Main Menu.

  • Disabled Main Menu button interactions until the fade-to-black transition has fully completed.

  • Improved menu navigation responsiveness when returning from gameplay, ensuring default button focus is restored immediately.

  • Added item icons to door interaction prompts to better indicate consumable requirements.

Saving & Progression

  • The game now automatically saves when opening Wormino's door.

Visual & Animation Fixes

  • Fixed issues causing enemy corpses to vibrate unexpectedly.

Audio

  • Fixed combat music behavior in The Loop, Overgrown, Capitol, Hidden City, Depths, and Temple.

  • Fixed a missing jumping platform sound effect in Overgrown Passage.

Levels & Checkpoints

  • Fixed an issue in Overgrown Passage where players could respawn above the jumping platform checkpoint.

Let us know what you think on the comments!Cheers!
Amilcar,
Indie Two Games Team

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In-game event17 Jun 2026Xplorite Demo UpdateHi everyone! We've been working on this update for the past two weeks, and we're excited to finally share it. It includes a major overhaul of the map system that significantly improves performance, along with a number of gameplay, UI, and quality-of-life improvements. Here's the complete changelog: Gameplay · Adjusted stun calculations to make stuns less frequent and more rewarding when they oc…Game update18 May 2026Xplorite Demo UpdateHey everyone! We just released a new update for the Xplorite demo! It includes a bunch of bug fixes, visual improvements, and some boss tweaks. Here's the full list of changes: · Fixed boss music continuing to play in the save room after dying. · Fixed a player movement bug when hitting a reset hazard while in liquids. · Fixed a race condition when activating the drone suit power while swapping…Game update10 May 2026Xplorite Hotfix Update 3Hey everyone! Quick one: a player found a bug that stopped Sy from moving after closing a dialogue. We found the cause and pushed a fix. Thanks Zijkrial Cheers! Amilcar, Indie 2 Games Team