This update focuses on rebalancing the Nightmare Slurry bossfight, as well as some QOL features and bugfixes.
• Unit sidebar in Manage Party now shows XP current vs required for next level
• See all cards contributing effects to a unit from Manage Party-> Select Unit -> Effects
• Fixed Mercenary ability "Second Chance" not activating under certain conditions
• Fixed "No free slots in formation" error when Pirate Technic attempts to spawn an Autocannon
• Reduced Nightmare Slurry HP
• Fixed Nightmare Slurry self-buffing Slurp to extreme damage values
• Rebalanced Slurp HP regen
• Applied Slurp damage only to targets in the bile pools
• Completing an Assassination mission now grants a Boon
• Defeating the Sentinal Program now gives XP
• Adjusted HP values on Sentinel Program and Allies
• Adjusted Vandal damage scaling at higher levels
• Fixed Engineer not available after being unlocked
• Adjusted some order descriptions for clarity
• Fixed "card sacrifice" mode being enabled before a character is chosen for a skill test
• Fixed Volcanic Pebble description to show added fire damage
• Fixed fire damage not being added to Volcanic Pebble
• Opportunist should no longer be able to target members of the same formation
• Fixed Field Generator "Explosion Imminent" crash
• Crash report startup text no longer clips the start of the dump for large call stacks
• Slightly reduced Sling drop rate from vandals
• Removed random events from the Slurry encounter
• Changed Slurp activation to the end of the round
• Additional animations