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The Guild II RenaissanceNewsHotfix 4.61 (Beta)
Game update

Hotfix 4.61 (Beta)

The Guild II Renaissance · published 29 May 2026, 07:24 UTC · build 23466209

All newsPlayers around this dateRead on Steam

We have deployed a first hotfix in response to the latest feedback.

Fixed:

  • The following have been fixed after solving an issue with maps lua files not loading properly: Years/Round (ability to set how many years pass each full game day) ; Sessions/Round (the frequency of council meetings per game years) ; Councils no longer triggering (due to prior setting not being initialised) ; Map scrolling boundaries ; SCENARIO_* labels ; default English names.

  • Citizen count displayed on the new City Needs UI should now match that of the Market's help panel.

  • City Needs UI now display all items registered in the game, as it was lacking some.

  • Carts will now display whichever items they transport just as before when hovering them.

  • Game crashes linked to: splashscreens and overlays, long paths resolutions, unsafe file hash calculation in Steam Multiplayer.

Changed:

  • The achievements button, displayed on the bottom right corner of the screen, is now hidden by default if there is no detected custom achievement loaded.

Known issues:

  • (High importance) Linux users are currently experimenting issues with Steam Multiplayer ; we are actively looking into this.

  • Sometimes in Steam Multiplayer, a selection of players will not start at the designated settlement of their choice despite selecting one prior to the game start.

  • Balance Sheet displays a few duplicate or broken labels.

  • Occasional black screen when returning to game after alt-tabbing.

  • GiTSE World Editor and DBTEditor instability.

  • GUI elements flickering or acting strange when returning to the main menu (old issue).

  • (Investigating more)

With each patch Steam Multiplayer will become more stable and less unpredictable. Thank you for your patience and for your feedback!

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