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fpsVRNewsfpsVR Beta - 2.5.9634
Game update

fpsVR Beta - 2.5.9634

fpsVR · published 18 May 2026, 08:00 UTC · build 23282360

All newsPlayers around this dateRead on Steam

The fpsVR BETA has been updated with the following changes:

Linux (Proton 10.0-4+):

  • Added automatic detection for Proton launches. There's no point in using the "-proton" launch key.

  • CPU and GPU monitoring has been added. Testing required, feedback are welcome. CPU data is read for the following modules: AMD: k10temp, zenpower; Intel: coretemp. GPU data is read for amdgpu and data from nvidia-smi. All this functionality will work for a native Steam installation (fpsVR is a child process of Steam), for Flatpack installation: you need to open access to the file system.

  • If fpsVR autostart didn't work for you when launching SteamVR, disable this setting and then re-enable it in the fpsVR settings, under "fpsVR," the first option. This issue shouldn't occur anymore.

  • Some visual bugs have been fixed. The default overlay view can now be enabled in the settings, it was previously disabled. This is a temporary fix, as the fonts used need to be changed. So, visual glitches are still possible. UTF-8 character support is still missing for Proton, this will be fixed in the next updates (stay on beta branch if you are using fpsVR on Linux).

  • Other minor fixes

For more information on Linux requirements and a discussion, see the thread: https://steamcommunity.com/app/908520/discussions/0/836124807123863711/

Windows:

  • Correct GPU detection on a PC with multiple Nvidia GPUs or multiple AMD GPUs. Testing required, feedback are welcome.

    • Nvidia - Detecting the correct GPU will likely work with all GPU models and drivers.

    • AMD - Detecting the correct GPU will likely work with all GPU models if your current driver allows monitoring of your multiple GPUs via the ADL API (most often the case with AMD GPUs). However, ADL may not be available with certain drivers. In these cases, ADLX is used. If the GPUs are older, only the first GPU will be detected. If the GPUs are modern (not legacy), then there should be no problem detecting the correct GPU used for VR, but again it depends on the driver, the latest AMD drivers would be preferable here.

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Game update19 Jul 2026fpsVR - 2.6.9695The fpsVR has been updated with the following changes: · A bug in fpsVR when getting data via the Oculus API (Oculus Link on Quest or Rift) has been fixed. Previously, it hadn't showed up itself or gone unnoticed. The issue was: after switching the statistics session to "standby mode" after removing the headset and putting it back, fpsVR could get stuck waiting for a long time for data, even th…Game update18 Jul 2026fpsVR Beta - 2.6.9695The fpsVR BETA has been updated with the following changes: · A bug in fpsVR when getting data via the Oculus API (Oculus Link on Quest or Rift) has been fixed. Previously, it hadn't showed up itself or gone unnoticed. The issue was: after switching the statistics session to "standby mode" after removing the headset and putting it back, fpsVR could get stuck waiting for a long time for data, ev…In-game event12 Jun 2026fpsVR - 2.6The fpsVR has been updated with the following changes: General · The font used has been changed from MS San Serif to "IBM Plex Sans". This will allow for further development of the app for Windows and Linux (Proton) with a (nearly) identical user interface for both operating systems. · Motion Smoothing modes descriptions have been updated, removing the mention of half framerate, as it's irrelev…