A new design: graphite colors, squared menus and dialogs, cleaner preset and Community art.
Read before you turn on: clicking a preset card shows it without turning it on. Turn it on from the banner, or double-click the card.
A small on/off switch in the bottom bar.
The window resizes smoothly, scales up on big screens and opens a little smaller.
Rainbow Mode now flows through the logo, the open tab and whatever is on.
Fewer pop-up messages, and a plainer in-game pop-up.
A sharper preview in Manual.
Profiles show their keybinds by default.
New: LUT imports
Turn a LUT into a preset: Saved → Import .cube. You see the LUT next to what your screen will show, with a match rating, before you save.
On NVIDIA cards it also uses the driver's color matrix for a closer match.
Works with .cube files from Adobe and DaVinci Resolve.
Presets made from a LUT can be shared to Community.
Also new
Screen not changing? If something on your PC keeps presets from showing, a button in the bottom bar says what and how to fix it: NVIDIA reference mode or color sliders, Windows' automatic color management, apps like f.lux or Iris, another tool's calibration, or a program resetting your screen. Also in Settings → Display.
Quick tour: a short tour the first time you open GammaBoost+, starting with your language. Replay it from Settings → About.
Presets
Color Boost replaces Extraction Mode in the optimized presets. Extraction Mode still works in profiles that use it, and Night Vision stays unlocked if you'd tried all of the earlier six.
High Contrast, Warm Boost, Cool Boost and Forest Ops get deeper blacks; Forest Ops also gets a little more color.
Shorter preset descriptions.
Community: the Tactical category is now called Color.