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WildixirNewsA fresh look for Wildixir — and smoother battles
In-game event

A fresh look for Wildixir — and smoother battles

Wildixir · published 2 Oct 2026, 20:11 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!

I've been spending my evenings and weekends giving Wildixir's characters and creatures some extra care. This update brings a lot of visual improvements, a small difficulty adjustment, and performance work for those moments when the screen gets crowded.

More personality for our heroes


Iva and Rowan have new boots, with better leg movement and a more natural fit. Rowan's sickle has also received a much-needed redesign.

Mora's outfit now has more depth, with a layered cloak, a new collar, and flowing hair that follows her movement.

Iva is playable in the demo. Mora and Rowan are previews of the full game.

The forest has been changing, too


I've reworked the designs and animations across the monster roster: mushrooms, moths, wooden guardians, beetles, and more—including elites and bosses.

The aim was to make each creature feel more connected and believable: feet that support its weight, limbs that belong to its body, and movement that suits its shape. Bark, shells, wings, and other surface details have received attention along the way.

Here are two examples:

You'll also find redesigned mushrooms around the healing garden. The full game's ruins have refreshed crystal decorations, too.

Smoother crowded battles


During testing, I noticed slowdowns when enemies piled up and weren't being defeated quickly enough. That led to several rendering improvements for crowds, loot, enemy health bars, and poison pools.

Heavy battles now run better on my test PC. Testing on lower-end hardware is still on the list, so I'd love to hear how the updated demo performs on your setup—especially during effect-heavy runs.

A small increase in pressure


In the standard mode:

  • Enemies move 3% faster.
  • The number of enemies spawned increases by 5%.


Other modes apply their modifiers on top of these updated base values.

A few more finishing touches


The intro and main menu now use the new Wildixir logo, with a smoother transition into the menu. I've also removed the hint from the journal's menu label across all languages; the shortcut still works.

The updated demo is available now. It still features Iva and the Enchanted Forest, with unlimited repeat runs.

Thank you for playing, sharing feedback, and helping me spot things that need another pass. There's still more to do, but I'm happy with how much more alive Wildixir is starting to feel.

— Alex

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Game update27 Sep 2026Wildixir v0.8.32 — new life in the forestHey everyone, The demo has a new update! I've spent today giving Wildixir's environments more character, making the interface easier to read, and working through your feedback from the latest runs. A clearer view, with new typography I've replaced the interface fonts with Alegreya and Alegreya Sans, giving headings, menus and descriptions a more distinctive feel. A redesigned HUD I've replaced…Game update26 Sep 2026Wildixir v0.8.31 — visual improvements, clearer combat and controller fixesHey everyone, The Wildixir demo has had a busy day! Today’s updates include quite a few visual improvements, clearer event instructions, and some fixes inspired by your feedback. Everything below is included in the latest demo build, v0.8.31. Characters and forest events · Iva’s artwork has been refined, including her hands, staff grip, potion flask and satchel. · Chests have a more detailed de…