Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Family Office SimulatorNewsSeptember 21 - Succession, Foundation & AcrePilot History
Game update

September 21 - Succession, Foundation & AcrePilot History

Family Office Simulator · published 21 Sep 2026, 13:48 UTC

All newsPlayers around this dateRead on Steam

Another Family Office Simulator update is live.

This one came from a handful of very different player questions that all boiled down to the same thing: the game should not leave you wondering whether you are stuck, what a number actually means, or whether a choice really does what the UI says it does.

## SUCCESSION & SUCCESSOR PLANNING

The biggest change is in Legacy.

A player recently ended up with a designated successor who simply was not going to reach the Dynasty readiness threshold. I do not want to solve that by magically making a bad heir good. Sometimes a successor just isn't the right person.

What was missing was the ability to do something about it.

You can now:

• Compare your available successor candidates
• Explicitly change the designated primary successor
• Nominate an alternate successor
• Nominate professional successors from age 22 through 65

Changing the designation does not boost anybody's stats, potential or readiness. A weak successor can still be weak.

The difference is that the campaign is no longer stuck with that person merely because they were selected first.

Your successor designation is also preserved through save, quit and reload.

This does not add voluntary retirement yet. Leadership transfer still follows the current succession rules. Elective retirement / voluntary generational handoff is a separate feature I am evaluating.

## ACREPILOT NEGOTIATION HISTORY

One player managed to build up roughly 88 negotiation records, which made a very good case that simply rendering the entire history forever was not going to age well. 😄

AcrePilot now:

• Shows the newest 20 Negotiation History records initially
• Clearly tells you how many are being shown out of the full history
• Lets you reveal 20 older records at a time
• Keeps the complete authoritative history intact
• Supports repeatedly using Enter or Space to reveal additional batches without forcing you through every Detail button

Nothing is deleted or silently archived. Older negotiations are still there when you need them; they just no longer turn AcrePilot into a mile-long page by default.

## FOUNDATION / CHARITABLE GIVING

The Foundation screen now does a much better job explaining what its numbers actually represent.

It now explains:

• DAF Balance
• Lifetime Giving
• Why those numbers may sometimes be identical
• Why they may sometimes differ
• That FOS does not currently model grants or distributions reducing the DAF balance
• That the current FOS taxable-income model does not deduct Foundation contributions

I did not add a charitable tax deduction just because one can exist in the real world. That needs to be designed properly against the game's tax model rather than bolted on because the UI was unclear.

For now, the important thing is that the game tells you truthfully what it actually models.

## ANNUAL REPORTS

If an annual change or Dashboard year-over-year value cannot be proven because the save does not contain an authoritative opening baseline, that unavailable state is now presented neutrally.

It should no longer look like you suffered a financial loss simply because the game correctly says the historical comparison is unavailable.

Actual gains still display as gains and actual losses still display as losses.

## FINANCING & TRUST WORDING

I also cleaned up a couple of places where the game was saying more than the underlying simulation actually supported.

Recourse and Non-recourse remain meaningful loan classifications, but FOS no longer implies personal-liability or asset-protection consequences that it does not currently model.

Likewise, South Dakota, Nevada and Wyoming remain available trust-jurisdiction choices, but the game no longer promises unsupported tax, privacy, asset-protection or duration advantages from selecting one.

The modeled trust formation cost, trustee fees and current succession effects remain intact.

I would rather narrow a description than tell you a system does something it doesn't.

## EXISTING SAVES

Existing saves are supported. You do not need to start over.

The final build went through focused regression testing, packaged Windows testing, save/quit/reopen testing, long Negotiation History testing and validation through the actual Steam-delivered private build before promotion.

A lot of this update came directly from players asking perfectly reasonable questions like "Am I stuck?", "Why are these two numbers the same?" and "Why do I have 88 things on this screen?" 😂

Keep those questions coming.

If something does not make sense, I'd much rather hear about it than have you assume that is just how the game is supposed to work.

More from Family Office Simulator

Other announcements

All news
Game update19 Oct 2026October 19 — Property Management Contracts & Banking Max# October 19 — Property Management Contracts & Banking Max Today's Family Office Simulator update adds more meaningful property-management choices, improves how agreements are presented, and delivers a Banking quality-of-life feature requested by a player. ## PROPERTY MANAGEMENT AGREEMENTS DwellingDesk now offers differentiated contracts from three property-management companies: - **Marsten Pro…Game update14 Oct 2026October 14 — Save Recovery, Financial Integrity & Management Update# October 14 — Save Recovery, Financial Integrity & Management Update Another Family Office Simulator update is here! This one includes some important work on existing saves and financial reliability, along with new tools for managing your family office. A player recently contacted me because their existing campaign would no longer load. They sent over their save, and I was able to trace the pr…Game update13 Oct 2026October 13 - Brokerage Accuracy & Financial Integrity UpdateOctober 13 - Brokerage Accuracy & Financial Integrity Update Another Family Office Simulator update is live! This one focuses on two things that are especially important in a financial simulation: making sure the numbers are right and making sure legitimate financial activity doesn't create problems later in your campaign. BROKERAGE COST BASIS & CAPITAL GAINS I've corrected how Brokerage calcul…