Not Quite Dead: Open World Survival · published
Hey survivors!
I’ve been working on a lot of different parts of Not Quite Dead lately, so I wanted to share a bigger development update showing some of what is currently being worked on.
A lot of this update is focused on improving existing systems, polishing the world, fixing reported issues, optimizing performance, and continuing the upcoming desert/wasteland area.
Some of the content shown here is still work in progress and may change before it is released.
The new desert area is continuing to grow.
I’m currently:
Expanding and finishing the desert section of the map
Replacing some of the old sand with new desert materials
Adding extremely difficult zombies specifically for the desert
Adding new enemies
Adding new weapons and loot
Adding more environmental details so the area feels less empty
Adding tremors around the map
Improving the boundaries of the playable world
Removing problematic trees and environmental objects
Fixing bad rock collisions
Continuing general map optimization
There is still quite a bit of work left, but I want the desert to feel like a genuinely dangerous new part of the world rather than simply a different texture.
I’ve also started working on some new post-apocalyptic / wasteland-style vehicles for the desert.
One of the new vehicle systems currently being developed is Nitro.
The idea is simple:
Normal driving remains completely normal, but holding the Nitro button gives certain vehicles a temporary acceleration boost while consuming a rechargeable Nitro bar.
This system is still being tested and tuned.
I’m also continuing to improve vehicle usability throughout the game.
Several vehicle-related fixes and quality-of-life improvements are also in progress:
Fixed helicopters disappearing after reconnecting
Improved trailer connection range to make attaching the trailer easier
Added more vehicle information for players who may have missed it during the tutorial
Continued work on vehicle persistence and multiplayer behavior
More vehicle polish and fixes are ongoing
I know vehicles are a big part of the game for many players, so I’m continuing to spend time improving them.
Several new wearable items are also being added:
New backpacks
New military helmets
New hats
Fixed the size of the Cowboy Hat
Additional equipment and loot are being prepared
I’m also continuing to add new weapons and other survival items as development continues.
Combat and enemy content are also getting more attention:
New enemies are being added
Very difficult zombies are being prepared for the desert
Fixed an issue where a boss could become immortal
Fixed Molotov damage
Fixed Molotov damage zones
More weapons and combat content are in development
The desert in particular is intended to be one of the more dangerous areas of the game.
I’m also doing another optimization and cleanup pass across the map.
Recent work includes:
FPS optimization
Removing unnecessary/problematic trees
Fixing rock collisions
Improving world boundaries
Increasing the amount of stone received while mining
Replacing some environment materials
Adding new snow in the tutorial area
Filling empty-looking areas with additional details
A lot of this work is not as flashy as adding a new weapon or vehicle, but it is important for making the game feel more polished.
There are also a lot of smaller fixes being worked on at the same time:
Fixed inverted mouse settings not saving correctly
Fixed tutorial text
Added additional vehicle instructions
Improved trailer usability
Increased stone rewards from mining
Fixed environmental collision issues
Continued multiplayer fixes
Continued UI and gameplay polish
There are many smaller quality-of-life changes happening alongside the larger updates.
There is currently a lot happening behind the scenes.
My main goal right now is not just to continuously add features, but also to go back through existing systems and fix, optimize, polish and improve what is already there.
The desert expansion, new vehicles, new equipment, new weapons and enemies will continue to develop alongside those improvements.
Thanks again to everyone playing Not Quite Dead, reporting bugs, leaving feedback, and following the development.
There’s still plenty more coming. ❤️
– Mazxz