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ProcelioNewsProgress on URP Update
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Progress on URP Update

Procelio · published 18 Sep 2026, 02:22 UTC

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Hey all, Brennan here again. Just wanted to give you a quick update on the state of the URP graphics rewrite, since -- us being gamedev hobbyists who build this in our spare time -- we know it's taken some time. (If you haven't read the last posts: URP = Unity's Universal Rendering Pipeline. For historical reasons we were on the HD Render Pipeline, but URP has a better future and is superior for those of you on older hardware, so we decided to take the big "game content" productivity hit and migrate.)

All in all: things are progressing well! We have a fully playable game build and have been successfully running our closed playtest environment. Still lots of work to be done, though we'll probably err on the side of "not all the way done yet" for the release to get things out to you once the worst of the problems are solved.

In other news, I've swapped out the classic AI bot ("Terry" was his name, not that you ever asked...) with the MVP-02 Anguishire. This will mean that the AI bots in multiplayer games should be far more durable and thus useful in combat. That's a serverside change so has gone out immediately.

In case you're wondering what you're missing out on by not being part of the URP playtests, we're ironing out things like...

  • Broken materials!

  • Horribly miscalibrated lights!

  • Guns that refuse to be seen!

  • Terrain features that decided they're just glowing inside and need to share that with the rest of the world!

Now, on the plus side we are seeing the significant performance improvements that we're expecting out of rewriting the game to be on Unity's Universal Render Pipeline (plus a bunch of optimizations we're packaging in along the way), so you can look forward to that. Hopefully soon!

More from Procelio

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Game update4 Oct 2026Update 1.7.1 - Patch NoticeHey all, Pan here again. We're pushing out 1.7.1 today to address a couple issues from the URP update, notably the Autocannon crosshair being broken and busting some ghost colliders on Deimos Nexus (it is October, after all). · Fixed issue where tank tracks could be healed into having mismatched gear status. · Note: this fix came at the expense of now only having the toggle-based control option…Major update3 Oct 2026Update 1.7.0 - URProcelioHey all, Pan from Ironshell here again to deliver some good news. At long last, the URP(rocelio) update is here, toting a whole game reconstruction with a focus on optimization, as well as some new goodies and a whole slew of optimization and map improvements. Let's get into it. The Big Stuff · New Part: Added Hauler Wheels, A physically larger wheel variant. · New Map: Added WIP map Ophir Cald…In-game event30 Aug 2026Procelio 1.6.3 UpdateHey all - Brenn here with your monthly-ish post, this time. The bad: No URP yet . Now, the last post teased a few big changes - the rewrite from HDRP to URP for performance gains; new wheels; map updates. As Pan also alluded to there, changing the Unity Graphics backend we're using entirely is a large endeavor, and while we were hoping to get one big update with everything, we've realized that…