Horizon Ring · published · build 25325675

Thanks to everyone who’s been playing and sharing feedback! This update focuses on making shorter runs more rewarding, giving you more room to build early on, and improving save reliability.
Every wave started in eligible Standard runs now contributes toward a Tech Token. Partial progress carries between runs and difficulties, even after defeat.
You can keep earning tokens on repeat runs and beyond the final milestone.
Added progress bars and a HUD milestone tracker, plus an earnings summary and direct access to the Tech Lab after defeat.
Arena and difficulty unlocks still follow their milestone requirements. Existing Tech Tokens, purchases, and unlocks are retained.
Starting Gold doubled on Easy, Normal, and Hard, to 2,000 / 1,000 / 500 respectively. Hardcore still starts at zero.
Directives arrive earlier in new Easy and Normal runs. Existing saved runs retain their original schedule.
The dome now deals 10 damage per second to each enemy attacking it, with new discharge effects.
Dome Defense increases that damage to 50 per second and now uses only 1 Protocol Capacity.
Opening Salvo now grants 50% additional first-hit damage per level, down from 100%. This adjustment also applies when continuing existing runs.
Increased the Tech Token costs of several Licenses and Protocols to balance the new repeatable progression system. Previously purchased unlocks remain yours.
Standard Issue, Unaugmented, and Off the Grid now use your selected difficulty’s first milestone as their wave requirement.
Improved autosave recovery and fixed save-loading issues involving destroyed structures and missing enemy targets.
Added protection and retries for unsaved runs and pending Tech Token earnings.
Fixed temporary storage errors that could prevent progression from saving or stop the desktop game from opening.
Improved Protocol controls, progression tooltips, and translation consistency across supported languages.
Thanks again for the feedback. Please keep sharing bugs and suggestions in the Steam Community discussions! I read all of it :)