R.I.P. - Reincarnation Insurance Program · published
Greetings, elite Specialists!
R.I.P. - Reincarnation Insurance Program Version 1.0 is finally here! New character, melee expert Ling, has officially joined the payroll!
There is also plenty more new content to sink your teeth into. This update marks not just the end of our Early Access development, but the starting line of an entirely new journey. We will keep listening to your feedback and shipping fixes promptly to make the game better.
Finally, to every player who has stayed with us along the way — our most sincere thanks. The full version is yours now. We hope you enjoy it!
New character: melee ninja Ling — her precise strikes bring new possibilities to the battlefield.
Endless Journey: Clear Risk Level 6 to face infinitely scaling enemies, with rewards that grow each round.
Region Investigation system: Complete missions at Headquarters to earn Talent Points.
Void Spire: Random challenge effects added from Floor 31 onward; complete investigation missions for substantial rewards.
More additions: 1 new map (Emberfall City), 34 brand-new Mythic equipment pieces, 19 new investigation events, the new Logistics Robot assistant system, Endless Mode, the arcade game, and global leaderboards — all live.
More optimizations: Large-scale balance adjustments to Divine Tech, monster effects, maps, and equipment.
The game now also supports French, Spanish, and Portuguese (Brazil), so even more Specialists can join the fight in their own language.
.....Full patch details below...
As the official version arrives, our melee expert “Ling” also makes her debut — her precise strikes will bring new possibilities to the battlefield!
Ling
Weapon: Alloy Blade | Armor: Light
Ling moves with agility and wields her blade with superb skill. Every strike lands a lethal blow in an instant, and her fierce combos reduce any approaching enemy to ashes. Even more astonishingly, she has mastered a special technique that sends ranged attacks back the way they came — if you plan to ambush her from afar, think twice about the consequences.
As Specialists' footsteps spread across every fallen land, the Divine System has at last pieced together the final answer from vast fragments of data—a truth that points to the source of all corruption and ruin. It is an existence beyond our comprehension, the root of every calamity, and the darkest finale to this long war.
Specialists, rally your strength and prepare to face the unknown. This time, it is no longer about eliminating threats—it is about ending everything. The survival of civilization depends on your victory over this final enemy.
The Endless Journey mode is now available. After winning a battle at Risk Level 6 in Purge Zone, Specialists can choose to enter the Endless Journey, challenging ever-stronger enemies and earning generous rewards. New features of Endless Mode:
All Tech factions unlocked: Once inside the Endless Journey, you can freely select Tech from all factions.
Improved equipment drop rarity: The more rounds you clear in the Endless Journey, the higher your chance of obtaining higher-rarity equipment.
Challenges & Rewards: At the start of each round of Endless Mode, Specialists must choose 1 of 2 Challenges. Winning the round grants the reward of the chosen Challenge. The chosen Challenge only applies to the current round.
The Region Investigation System is now officially online. Specialists can find Collins of the Intelligence Department in the Headquarters to learn about Region Investigation missions. Completing Region Investigation missions grants generous rewards, including Talent Points!
34 new Mythic equipment pieces added
Alloy Blade - Riftcleave: Reduced trigger count requirement for the [Riftcleave] Talent. Riftcleave damage increased.
Alloy Blade - Ironclad: [Weapon] Range increased; each level of [Weapon] Tech additionally increases [Weapon] base damage.
Alloy Blade - Moonblossom: After triggering [Chase] a certain number of times, unleash a massive Air Blade that sweeps across the field, dealing [Weapon] damage. The Air Blade benefits from [Chase] damage bonuses.
Alloy Blade - Boundless: Moving creates afterimages. When the character triggers [Dash], the afterimages perform dash slashes together, dealing [Weapon] damage and benefiting from [Dash] damage bonuses.
Alloy Blade - Shadowchase: [Dash] Crit Chance increased; Perfect Dodge automatically unleashes [Phantom Five Slash].
Alloy Blade - Whirlwind Blade: Hitting enemies has a chance to release a tornado, dealing [Chase] damage per second and knocking back small enemies.
Sniper Rifle - Hive Mother Precision Rifle: Summon an extra [Drone Gun]; [Drone Gun] Fire Rate increased.
Rocket Launcher - Blessing of Blood: The more Health you have, the higher your [Weapon] damage. Firing while standing still does not consume ammo.
Grenade - Liquidator: After you stop firing, the damage of your next [Weapon] hit increases over time.
Chip - Fission Chip: Thrown projectiles split once more after landing.
Chip - Machine Spirit Core: Summoned Mechatech gain damage reduction and increased damage.
Chip - Echo of Destruction: After using an active [Tactical Skill], Crit Chance and Crit Damage are increased.
Chip - Roaming Core: Move Speed increased; Max HP increases with the number of events investigated.
Goggles - Branding Eye: Your [Psionic] damage leaves a “brand” on enemies. After 3 seconds, the brand explodes, dealing bonus damage equal to a percentage of the total [Psionic] damage the enemy took during that period.
Goggles - Frostguard Protocol: Resummoning a Drone has a chance to summon an extra [Suicide Sentinel]; [Suicide Sentinel] damage is increased.
Helmet (Light) - Synchro Helm: Each attack hit has a chance to reduce the cooldown of [Throw] Tech.
Helmet (Light) - Sensor Boost Helm: [Auxiliary Weapon] Range increased; attacks have a chance to deal bonus damage.
Helmet (Light) - T5 Lightning Core Helm: [Tactical Skill] - [Blade Ring Sentinel] evolves into [Electric Ring Sentinel]: damage increased; hits have a chance to stun the target.
Helmet (Heavy) - Poison Bog Mask: [Tactical Skill] - [Corrosive Aura] damage increased; affected enemies deal less damage.
Helmet (Heavy) - K-11 Iron Knight Heavy Helm: Each [Dash] hit increases [Dash] damage; stacks multiple times.
Armor (Heavy) - Corrosive Armor: Each [Psionic] trigger consumes a portion of current Health; your [Psionic] damage increases by a percentage of your lost Health.
Armor (Light) - Swarm Support Vest: When you take fatal damage, immediately detonate 1 nearby Drone or Mechatech to restore Health.
Gauntlets (Light) - Psionic Amplifier Gauntlets: Killing enemies with [Psionic] skills restores Health; your next [Psionic] attack deals increased damage.
Gauntlets (Heavy) - Predator Vambraces: [Dash] Crit Chance increased; [Dash] pulls nearby enemies in front of you.
Belt (Heavy) - Isolation Belt: Increases Health, but reduces Cooldown Reduction.
Bracelet - Corrupted Domain: Lightning: Increases [Lightning] Tech damage.
Bracelet - Corrupted Domain: Inferno: Increases [Inferno] Tech damage.
Bracelet - Corrupted Domain: Frost: Increases [Frost] Tech damage.
Bracelet - Corrupted Domain: Poison: Increases [Corrosive] Tech damage.
Bracelet - Isolation Bracelet: Increases Health, but reduces [Weapon] Fire Rate.
Boots (Light) - Swarm Boots: The more Drones or Mechatech you have, the higher your Max HP.
Boots (Heavy) - Blood Dynamo: The more Health you have, the higher your [Weapon] and [Auxiliary Weapon] damage.
Boots (Heavy) - Arthropod Boots: Crit Damage increases with your Movement Speed bonus.
Boots (Heavy) - Twin-Drive Impact: [Dash] damage increased; take less damage during [Dash].
Reincarnation Insurance Company's vintage arcade machines are now ready for official use. Find the necessary parts in Infection Zones to unlock the arcade mode R.I.Plane. After playing, you can earn rewards such as Essence and Corrupted Crystals.
Added Global Leaderboards for Endless Mode and arcade games, showcasing the outstanding records of elite Specialists.
Optimized the flow of Purge Zone and Headhunt Assault. After defeating the Boss, the countdown no longer starts and the round timer pauses, allowing Specialists to leave the Boss map at any time.
Battles above Floor 30 in the Void Spire now feature random challenge effects, bringing Specialists a richer combat experience.
Floors 31-50: 1 challenge effect
Floors 51-70: 2 challenge effects
Floors 71-90: 3 challenge effects
Floors 91-100: 4 challenge effects
Reincarnation Insurance Company's most reliable logistics robot assistant is now officially on duty. A new NPC - Logistics Terminal appears when Specialists defeat a Boss or win a run, offering Warehouse / Dismantle / Sell services.
Added 19 new investigation events
Blade Amplifier
Dash Thruster
Chase Resonator
Grenade Projector
Psionic Resonator
Tactical Resonator
Auxiliary Tractor
Defense Generator
Reincarnation Terminal
Protocol Vendor
Tech Calibrator β
Energy Converter
Travel Expense Machine
Plastic Throne
Tech Ascension
Flash-Freeze Device
Mythic Terminal
Reinforcement Protocol
Emergency Shield
Modified event option - Paid Charging Station
“Cooldown Reduction -15%, [Throw] projectiles +1” changed to “Cooldown Reduction -5%, [Throw] damage +15%”
Removed event - Fortune Vendor
Boss - Venomous Widow
Increased melee attack cooldown.
Boss - Flesh Tyrant
Reduced turn speed for melee combos, increased recovery time after combos, and completed warning indicators.
Boss - Sandstorm Lord
Reduced bullet pattern flight speed; increased spacing between bullet pattern columns.
Reduced damage dealt by [Burn].
Boss - Thunder Guardian
Increased the spacing between lightning webs.
Increased the wind-up time of Stellar Orb.
Elite - Shock Zombie
Increased melee attack cooldown.
Elite - Heavy Bomber
Reduced self-destruct damage radius.
Elite - Bulwark Zombie
Reduced turn speed when casting Ground-Splitting Shockwave; increased cooldown.
Increased melee attack cooldown.
Elite - Ripper
Increased dash-slash cooldown.
Reduced melee attack range and attack speed; increased cooldown.
Elite - Juggernaut Zombie
Reduced Poison Aura radius.
Reduced movement speed and turn speed while attacking; increased cooldown.
Elite - Sprayer
Reduced turn speed while spraying fire; fixed an issue where the flame effect range did not match the actual damage range.
Increased melee attack cooldown.
Elite - Skittering Ambusher
Reduced damage, turn speed, and lunge speed of lunge attacks; increased wind-up time.
Reduced melee attack range; increased cooldown.
Updated and optimized the Headquarters map.
Added new dialogue portraits and model animations for NPCs in the Headquarters; added new voice lines for Sona.
Added Talent Point acquisition details and character-exclusive Mythic Weapon lists to the Talent interface.
Added explanatory content for Dash and character attribute details viewing in the [Combat] section of the Employee Handbook.
Pacts can now be stacked, with up to 999 of the same Pact stackable per Inventory/Warehouse slot.
Added a “Reticle Auto-Center” option for Controller controls.
Added support for French, Spanish, and Brazilian Portuguese.
Fixed various text issues in multiple language versions.
Claire Talent Adjustments
CQC Expert: “[Weapon] DMG +40% to close-range targets” changed to “All DMG +40% to close-range targets”.
Energy Barrier: “Releasing [Psionic] has a 35% chance to grant 10% Damage Reduction” changed to “Releasing [Psionic] has a 75% chance to grant 10% Damage Reduction”.
Psionic Shield: “After releasing [Psionic], gain 2.5 Armor” changed to “After releasing [Psionic], gain 10 Armor”.
Bastion: “Gain +25 Armor below half Health” changed to “Gain +35 Armor below half Health”.
Armor Plating: “Armor +3” changed to “Armor +9”.
Toughness: “Health +8” changed to “Health +10”.
Mors Talent Adjustments
Bastion: “Gain +25 Armor below half Health” changed to “Gain +35 Armor below half Health”.
Armor Plating: “Armor +3” changed to “Armor +9”.
Toughness: “Health +8” changed to “Health +10”.
With Endless Mode now live, everyone can obtain more Tech and Event buffs within a single run. Endless Mode brings more combinatorial fun, but it also greatly increases the number of visual effects played at once, putting more strain on devices. To reduce in-game stuttering as much as possible, we had to add a built-in trigger cooldown to the most frequently triggered [Chase]-type attacks to limit the number of visual effects, and increased their base damage as compensation, while also reducing the effectiveness of some area-boosting Techs — all in order to optimize game performance.
In addition, we made overall adjustments to Tech, with the primary goal of strengthening Techs that were underperforming, hoping this will bring Specialists a richer variety of combat choices.
Chase
Fire Tongue: Added a 0.05s built-in trigger cooldown; base damage increased from 37 to 100.
Ice Blade: Added a 0.05s built-in trigger cooldown; base damage increased from 18 to 45.
Tracking Spikes: Added a 0.05s built-in trigger cooldown; base damage increased from 17 to 26.
Arc Chain: Added a 0.05s built-in trigger cooldown; base damage increased from 30 to 60.
Surge Orb: Base damage increased from 74 to 148; base area reduced from 150 to 75.
Rocket Salvo: Added a 0.3s built-in trigger cooldown; base damage increased from 30 to 150.
Smart Missiles: Base damage increased from 22 to 180.
Shadow Blade: Base damage increased from 10 to 90.
Sawblade: Base damage increased from 92 to 230.
Tesla Mod: Base damage increased from 40 to 80.
Dash
Flame Dash: Base damage increased from 120 to 240.
Lightning Transform: Base damage increased from 540 to 648.
Black Hole Dash: Base damage increased from 60 to 120.
Frost Charge: Base damage increased from 120 to 240.
Blade Ring Dash: Base damage increased from 120 to 240.
Toxic Chain: Base damage increased from 14 to 56.
Throw
Molotov: Base damage increased from 150 to 480.
Shock Grenade: Base damage increased from 90 to 240.
Cluster Grenade: Base damage increased from 100 to 300.
Whirlblade Dance: Base damage increased from 100 to 150.
Biochemical Canister: Base damage increased from 90 to 360.
Psionic
Fire-Control Bomb: Base damage increased from 233 to 699.
Thunder Dash: Base damage increased from 200 to 800.
Frost Wave: Base damage increased from 150 to 600; damage taken trigger rate reduced from 15% to 8%.
Revenge of the Whirling Blade: Base damage increased from 66 to 264.
Flame Missile Component: Base damage increased from 80 to 160.
Coord. Detonation Protocol: Base damage increased from 130 to 260.
Tactical Skill
Heavy Artillery: Base cooldown increased from 25s to 30s.
Thunderfrost Crystal: Base damage increased from 270 to 540.
Auxiliary Weapon
Laser Drone: Base damage increased from 48 to 72.
Arc Drone: Base damage increased from 130 to 195.
Suicide Sentinel: Base damage increased from 720 to 1080.
Minigun Drone: Base damage increased from 15 to 23.
Back-Mounted RPG: Firing mode changed to 3-round burst.
Combat Android: Base damage increased from 64 to 96.
Venom Drone: Base damage increased from 9 to 14.
Pesticannon Turret: Base damage increased from 168 to 252.
Phase Ice Wall: The [Weapon] damage bonus for passing through the barrier is now an independent multiplier; base bonus reduced from 14% to 3.1%.
Passive
Frostfire Thruster: Base damage increased from 100 to 200.
Parting Gift: Base damage increased from 40 to 80.
Psi Acceleration: Renamed to Psi Surge, with a reworked effect - each time you inflict a status ailment on an enemy, gain increased All DMG.
Chase Expansion: Base [Chase] area bonus reduced from 15% to 8%.
Dash Expansion: Base [Dash] area bonus reduced from 16% to 8%.
Throwing Expansion: Base [Throw] area bonus reduced from 15% to 8%.
Territory Expansion: Base [Psionic] area bonus reduced from 16% to 8%.
Tactical Expansion: Base [Tactical Skill] area bonus reduced from 15% to 8%.
Overclock Circuit: Base cooldown reduction bonus reduced from 15% to 8%.
Status Vulnerability: Base damage bonus reduced from 15% to 8%.
Flash Acceleration: Base damage bonus reduced from 10% to 6.7%; base move speed bonus reduced from 10% to 5%.
Damage Reduction Coating: Slightly reduced the damage reduction gained from Tech upgrades.
Just as with Divine Tech, we took into account visual effect load and the actual performance of equipment, and made overall adjustments to equipment, with the primary goal of strengthening equipment that underperformed expectations, hoping this will bring Specialists a richer selection of equipment.
SMG
Static Anchor: Damage bonus while moving changed from [Weapon] damage to All DMG.
Rush Courier: Bullets fired during Wild Fire reduced from 16 to 12; base damage per bullet increased from 240 to 480.
Lucky Marksman: Crit Chance / Crit Damage buff duration after [Dash] increased from 3s to 9s.
RL
Mjolnir: Base damage of arc attacks increased from 130 to 260.
Cam Bow
Hunt Beacon: Added effect - [Chase] Crit Chance +25%.
Starbreaker: [Weapon] damage from explosions increased from 150% to 300%
Grenade
Lethal Express: [Auxiliary Weapon] missiles fired per launch reduced from 3 to 1, and damage increased from 50 to 150; [Auxiliary Weapon] self-destruct damage changed from 150 to “2.5x missile damage”.
Helmet
Singularity: Black hole explosion damage bonus increased from 100% to 300%.
Stormhelm: Base arc ring damage increased from 150 to 300.
Avenger's Cranium: Base orbital laser damage increased from 275 to 1500.
Isolation Helm: “Health +100, damage -15%” changed to “Health +100, [Weapon] damage -15%”.
Armor
Sin-Eater: Added effect - +30% damage to Elites and Bosses.
Xuanwu: Added effect - +20% chance to restore Health on kill.
Bastion Alloy Chestplate: Armor gained below 50% Health increased from 15 to 50.
Flash-Freeze Core: Health restoration percentage when recovering from fatal damage increased from 30% to 70%.
Immovable Mountain Armor: Effect reworked - “When hit, gain +35 Armor, Fire Rate and Move Speed -15% for 3s” changed to “When hit, gain +150 Armor, Fire Rate and Move Speed -10% for 3s”.
Siphon Suit: Base damage of life link increased from 24 to 240.
Close-Quarters Combat Suit: Effect reworked - “melee damage taken -35%, ranged damage taken +15%” changed to “melee damage taken -35%, all damage taken +30% for 5s after being hit by melee”.
Long-Range Combat Suit: Effect reworked - “ranged damage taken -35%, melee damage taken +15%” changed to “ranged damage taken -35%, 33% chance to reflect ranged attacks when hit”.
Belt
Overload Plating: Armor gained each time [Psionic] Tech triggers increased from 3 to 15.
Doomblade Belt: Base damage of reflected disc blades increased from 100 to 400.
Alien Warrior Belt: Max Health bonus increased from 30 to 50.
Gloves
Desperado: [Weapon] Crit Chance trigger condition raised from Health below 35% to below 50%.
Shepherd: Added effect - [Auxiliary Weapon] damage +15%.
EMP Gauntlets: Base EMP shockwave damage increased from 500 to 5000.
Boots
Speed Force: Move speed to Crit Chance conversion ratio reduced from 38% to 30%.
Street Brawler: Added effect - [Psionic] Crit Chance +15%.
Inferno Greaves: Added effect - [Psionic] damage +15%; fireballs fired after Perfect Dodge increased from 1 to 2.
Goggles
Apocalypse Goggles: Shot hit trigger chance increased from 1% to 5%; base Crescent Slash damage increased from 450 to 1500; built-in trigger cooldown increased from 1s to 2s.
Rapid-Fire Calibrator: Cooldown reduction per hit of Heavy Artillery lowered from 1s to 0.5s.
Wristband
Turbocharger Bracelet: Disc blade skill damage bonus increased from 50% to 100%.
Overheat Chain Bracelet: Chance for crits not to consume ammo increased from 80% to 100%. New effect: Crit Chance +10%.
Lethal Hive Bracer: “[Weapon] Fire Rate -50%, [Auxiliary Weapon] Fire Rate +50%” changed to “[Weapon] Fire Rate -35%, [Auxiliary Weapon] Fire Rate +50%”.
Chip
Emergency Nano-Core: Chance to drop a Medkit when hit increased from 2% to 5%.
Vulcan's Heart: Fire Dragon and orbital laser damage bonus increased from 25% to 100%.
Legendary Modules
Frost Charge: Base damage increased from 120 to 240.
Toxic Chain: Base damage increased from 40 to 56.
Fire-Control Bomb: Base damage increased from 333 to 699.
Frost Wave: Base damage increased from 50 to 225.
Lightning Counter: Base damage increased from 130 to 250.
Rocket Salvo: Base damage increased from 110 to 200.
Smart Missiles: Base damage increased from 85 to 180.
Fire Tongue: Added a 0.05s built-in trigger cooldown; base damage reduced from 140 to 130.
Ice Blade: Added a 0.05s built-in trigger cooldown; projectile count reduced from 6 to 4; base damage reduced from 68 to 45.
Tracking Spikes: Added a 0.05s built-in trigger cooldown; base damage reduced from 65 to 26.
Arc Chain: Added a 0.05s built-in trigger cooldown; base damage reduced from 110 to 60.
Magnetic: Chance to trigger the Magnet when interacting with investigation events increased from 3% to 10%.
Sturdy: “Max Health +15, Armor +5” changed to “Max Health +20, Armor +15”.
Fixed an issue where abnormal white pixels appeared in the possible attribute list when reforging equipment.
Fixed an issue where the TAB interface did not display character portraits correctly.