Greetings,
As mentioned during the transition to EA Phase 3 and the release of Chapter 3 last July, work has begun on the "Finale" of the Alder Forge 2, which will conclude the game.
Unlike the previous chapters, the "Finale's" environment design will not rely on sculpted trim-sheets but on PBRs with Vertex Painting, as I'm afraid my health is deteriorating once more, and I want to keep my promise, like the previous entry, and deliver the Alder Forge 2 fully as quickly as possible before my health gets worse. This switch in my environment design pipeline will help me deliver the "Finale" by late November at best.
Below you will find in-engine captures of the early environments completed for the "Finale."
Image Subject: Ederna, the Holy Path Desert. (The Holy See Territory)
Image Subject: Ederna, Depths of the Holy Path Desert. (The Holy See Territory)
Image Subject: Ederna, Pilgrim's Rest Village. (The Holy See Territory)
Work will continue on the "Finale" and when I'm near completion I will share another Point of Progress with more details and a release window as well.