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Dungeon SettlersNews[Update] v0.4.19
Game update

[Update] v0.4.19

Dungeon Settlers · published 6 Sep 2026, 17:03 UTC

All newsPlayers around this dateRead on Steam

- Added options to lock individual character elements during the 'Expedition Founding' scenario, including portraits, ability stats, Major Traits(which determine skilltrees), and Sub Traits.

- Changed the default difficulty from Hard to Normal.

- Limited the number of times Gloths can use their summoning skill from unlimited to a maximum of three.

- Gloths now move to an empty tile within one tile of their target after charging.

- Removed the item drop quantity penalty on Very Hard and Devastation Management difficulties.

- Reduced the weight of various items, including armor, helmets, bones, stone, clay, hard shells, silver and copper ores and ingots, bricks, and pottery.

- Increased the maximum arrow stack size from 100 to 200.

- Added a guide for Auto Skills.

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In-game event13 Sep 2026Archer Balance RevertedDear Community, First of all, we would like to sincerely thank everyone who has played and supported Dungeon Settlers since its Early Access launch. We carefully read the reviews and feedback shared through Steam, Discord, QQ, and other community channels. Both constructive criticism and words of encouragement help us understand your experience and continue improving the game. After reviewing y…In-game event12 Sep 2026[Update] v0.4.23Major Improvements & Fixes · The option to 'Lock Consecration Results' has been separated into its own setting and is now available on all Management Difficulty levels. This option can also be turned ON or OFF during an ongoing campaign. · Soulstones can once again be purchased from dungeon merchants in Regions 1 and 2 , provided you do not currently own the corresponding Soulstone or Soul Trai…Community6 Sep 2026Your Feedback in ActionHi! We have been closely following your feedback across our various community channels. To address issues that many players have found frustrating as quickly as possible, we released three updates within the first three days of Early Access. Below are some of the major changes we have implemented so far based on your feedback: Changes Already Live in the Game · Added options to lock individual…