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Dungeon SettlersNewsDungeon Settlers has reached 300,000 wishlists!
Community

Dungeon Settlers has reached 300,000 wishlists!

Dungeon Settlers · published 2 Sep 2026, 12:45 UTC

All newsPlayers around this dateRead on Steam

Dungeon Settlers has reached 300,000 wishlists!

It means so much to us that so many of you are interested in and following a game we’ve poured our hearts into.

As Early Access approaches, we’re both excited and nervous to hear what you think. We’ve done our best to prepare, and we sincerely hope you’ll enjoy playing when it launches. Early Access also marks a new beginning. We’ll listen to your feedback and keep working to make Dungeon Settlers the best game it can be.

Thank you for being part of the Dungeon Settlers journey. You have always been, and always will be, the hero of this story.

From the Development Team

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In-game event13 Sep 2026Archer Balance RevertedDear Community, First of all, we would like to sincerely thank everyone who has played and supported Dungeon Settlers since its Early Access launch. We carefully read the reviews and feedback shared through Steam, Discord, QQ, and other community channels. Both constructive criticism and words of encouragement help us understand your experience and continue improving the game. After reviewing y…In-game event12 Sep 2026[Update] v0.4.23Major Improvements & Fixes · The option to 'Lock Consecration Results' has been separated into its own setting and is now available on all Management Difficulty levels. This option can also be turned ON or OFF during an ongoing campaign. · Soulstones can once again be purchased from dungeon merchants in Regions 1 and 2 , provided you do not currently own the corresponding Soulstone or Soul Trai…Community6 Sep 2026Your Feedback in ActionHi! We have been closely following your feedback across our various community channels. To address issues that many players have found frustrating as quickly as possible, we released three updates within the first three days of Early Access. Below are some of the major changes we have implemented so far based on your feedback: Changes Already Live in the Game · Added options to lock individual…