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Horse Racing ManagerNews[0.9.10.1] - 2026-09-01
Game update

[0.9.10.1] - 2026-09-01

Horse Racing Manager · published 1 Sep 2026, 19:55 UTC

All newsPlayers around this dateRead on Steam

Added
- In race preview, now have optional mode to show formbook like in real life instead of the table
- You can now show race times in five different ways for both harness and flat: final time, per KM, per km drop minute, per mile, per mile drop minute. Especially the per km/per mile help with comparing times between horses over distances. The drop minute is quite a standard way to show these times so instead of say 1'07.5 just show 07.5
- Black type stat added to appropriate screens
- Insights feature added to scouting page where you can compare horses on a large scale with a scatter plot, you can also drag over many horses and use the context menu as in data tables
- Comparison tool added to scouting, you can also select horses in a table with the context menu to quickly compare a group of horses
- There is now a monthly scouting decay

Improved
- More scouting threshold options for scouting assignments
- Performance work on bigger worlds
- The race preview also shows per SMILE the best times a horse has had
- Contract tab in breeding is now more efficient in massive worlds
- Stake races pulled out from the low grade races options in the custom schedule options to their own category
- In trials the reference times are now in a table so that you can copy them easily to a spreadsheet
- If you click a horse when the reference times are open, you can see how that horse compares
- Player can now bump auction assignments, and won't get "auction full" messages
- After doing a universal trade, you now get back to where you were instead of going home
- Rating compression method for the top ratings, making top ratings around 140
- Unify the settings text label sizes to use the theme system for a more uniform look
- Settings now have a "knowledge" category that groups all knowledge related settings
- Setting categories are now alfabethical
- Game now starts with the world less scouted
- Styled the import/export panels a bit nicer
- Scaling horse value down for extreme earnings at a young age, for imported horses and older horses the valuation model still needs some work
- In UI clarify the seller wanting more for more clear UX, and now also offering less for your horses based on your standing
- Breeding fees balanced a bit

Fixed
- In rare cases the random name button could just offer a couple names on loop, should not happen anymore
- Not sending individual reports for scouting
- Scouting assignments pinned to a specific scout could get stuck at 0 if an Any Available assignment had higher priority
- Removed old unused "Simulation Time Correction" setting
- Not enough mares available for breeding
- Changed timings for some emails so they actually appear on the correct day if they mention "tomorrow"
- Next race not taking into account "participate in race" or bets you used your stable account on
- Manual saves could be archived while part of the data was still in a temporary journal file, producing a save that later loaded as an empty world. The game now verifies the save file is whole before archiving and if fails the save with an error instead
- Loading a corrupted save no longer shows "Game Loaded" over an empty world, instead the load is cancelled and your current game is left untouched
- A stale database journal file should no longer be left behind when exiting the game
- After a crash an orphaned journal file is now recovered into the save on the next launch
- Trial times were mixing all time vs 365 (trial reference vs horse profile in hardcore mode), now best time uses full history but avg uses 365 days in both places
- Trials were using 0 id jockey instead of assigned jockey, leading to high volatility in times. Also now showing the jockey that rode in trial history
- When player now start their own stable, clear future jockey assignments by old stable
- Register for auction tab did not show all available races
- A lag spike from purging social interactions
- Fix padding errors in horse detail
- When putting multiple bets with max bet amount selected, uses that max bet amount for all bets
- Horse size is now taken into account when finishing a race, fixing the discrepancy in the finish photos
- Multiple instances where the advance buttons (Next Day, etc.) would be unresponsive
- A bug fixed where when using real world horses, the stallion/gene pool would get very narrow because of the stuf

More from Horse Racing Manager

Other announcements

All news
Game update15 Sep 2026[0.9.11.1] - 2026-09-15Added - Now get invites for concepts where your horse is involved to pre-gala and before final race - Journalist now asks questions around concepts where your horse is racing Improved - You can now choose in settings if concepts where your horses are running come in or all concept results - In interface settings you can now choose to only show verified information on the oldschool racecard - In…Game update14 Sep 2026[0.9.10.9] - 2026-09-14Added - Bald & buzzcut hairstyle Fixed - Turn down jockey offer emails a bit - Remove historical concepts - Freelance jockey list showing horses with jockeys assigned - Freelance jockey gigs not linked to the correct race - Cancelled race still showing up in Past Races - Horse animations at the gate when horses are in the idle state - Incorrectly formatted track length, in the custom racetrack…Game update13 Sep 2026[0.9.10.8.1] - 2026-09-12Fixed - Bug where the autoregister also for non-concept races could register without a cooldown - Staff hiring should work a bit better now, so less empty stables - Bug where the birth mode setting changed on load game (this seemed to be a more visual bug - Update cocept names and descriptions) - Manual stallion fee resetting - World generation rules immediately respected, not after the start 1…