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Fireworks ManiaNews[EXPERIMENTAL] v2026.9.1
Game update

[EXPERIMENTAL] v2026.9.1

Fireworks Mania · published 1 Sep 2026, 12:24 UTC · build 25057184

All newsPlayers around this dateRead on Steam

NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version".

Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real version of the game and things might be a little odd.
However, I share this version as I need your feedback to help me shape the game - thanks for taking your time helping shape the game 🤓

Added

  • A host's description in the Multiplayer list gets cut off when it's long. There's a "Read more" line under it now - click it and the whole thing opens in a window you can scroll

Changed

  • When the game is working to hold your framerate, firework lights now drop their shadows before it starts thinning out the sparks. The lights themselves stay - it's only the shadows they cast that go, and that is hard to spot in the middle of a burst

  • Dropped the ID number in front of every name on the Players list - it meant nothing to you and just took up space

  • Buttons that show a controller prompt now look like a proper prompt on a controller - no yellow plate, just the white glyph and text, with the hold filling a ring around the glyph instead of a bar

  • The highlight that follows your mouse or controller through the menus is the same everywhere now. It used to be a different shade in nearly every list, and in a few places it was drawn on top of the very thing it was highlighting

  • Turned the ambience sound down, the daytime one especially - it was way louder than it had any business being (have annoyed me for a long time, just never took the time to lower it)

  • The main menu blurs and dims the background once you step into one of the tabs, so everything you are reading stays easy to read whatever the fireworks are doing. The front page leaves it alone, so you can still just watch

  • "Got Join Code?" is no longer a tab of its own. It's a button next to Refresh on the Hosts list, or △/Y on a controller, and it opens a little box to type the code into. Get the code wrong and it's still there when you open it again, so you only have to fix the typo

Fixed

  • Fixed the Multiplayer list answering a failed refresh with a line of raw English error code. You get a proper message in your own language now, and hammering Refresh no longer causes the error in the first place

  • Fixed trying to join games one after the other throwing computer-speak at you, instead of just telling you to wait a moment and try again

  • Fixed the Players list only showing profile pictures for the people on your friends list. Everyone in the game gets their picture now

  • Fixed the sounds of things banging into each other going quiet in multiplayer unless you were standing about where the host was. You hear them around you again, wherever you are on the map

  • Fixed a burning fuse connection coming back unlit and at full length when you walk away from it and back again in someone else's game. It now picks up where the burn actually is

  • Fixed the fuse connecting sound going off again for every fuse around you when you walked back to a show, and when a blueprint loaded. It now only plays when somebody actually connects a fuse

YouTube | Twitch | Twitter | Discord

- Happy testing, enjoy! 🤓🕺

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