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Dark SuccubusNewsHotfix-2026-08-12
Game update

Hotfix-2026-08-12

Dark Succubus · published 12 Aug 2026, 02:35 UTC

All newsPlayers around this dateRead on Steam

The Settings page now has separate controls for Crystal Volume and Enemy Volume. You can lower ambient SFX to hear the succubi’s footsteps more clearly.
Fixed the lighting in the Casino scene.
Updated the Casino scene map.
Easy and Hard difficulties are unlocked by default. Clear progress on higher difficulties now syncs to lower ones—if you clear a stage on a higher difficulty, the matching stage on lower difficulties is also marked as cleared. This makes it easier for players of different skill levels to enjoy the game.

設定画面に「クリスタル音量」と「敵の音量」の個別調整を追加しました。環境効果音を下げることで、サキュバスの足音をより聞き取りやすくできます。
シーン「カジノ」のライティング設定を修正しました。
シーン「カジノ」のマップを変更しました。
イージーとハードは最初から解放されます。また、高難易度のクリア記録は低難易度にも同期されます。つまり、高難易度でクリアしたステージは、対応する低難易度もクリア済みとみなされます。さまざまなプレイヤースキルに対応しやすくなります。

设置页面加入了对「水晶音量」和「敌人音量」的单独控制。通过设置你可以调低环境音效,来更好地听到魅魔的脚步声。
修正了场景「赌场」的灯光设置。
修改了场景「赌场」的场景地图。
游戏现在默认解锁简单难度和困难难度,并且高难度的通关记录会同步到低难度。也就是说,如果你在高难度通关了,则视为低难度对应关卡也通关,方便不同水平的玩家游玩。

설정 화면에 「크리스탈 볼륨」과 「적 볼륨」을 따로 조절할 수 있는 옵션이 추가되었습니다. 환경 효과음을 낮춰 서큐버스의 발소리를 더 잘 들을 수 있습니다.
「카지노」 씬의 조명 설정을 수정했습니다.
「카지노」 씬 맵을 변경했습니다.
이제 이지와 하드 난이도가 기본으로 해금되며, 높은 난이도의 클리어 기록은 낮은 난이도로 동기화됩니다. 즉, 높은 난이도에서 클리어하면 해당 스테이지의 낮은 난이도도 클리어한 것으로 처리되어, 다양한 실력의 플레이어가 더 편하게 즐길 수 있습니다.

На странице настроек появились отдельные регуляторы громкости кристаллов и врагов. Можно приглушить окружающие эффекты, чтобы лучше слышать шаги суккубов.
Исправлено освещение в сцене «Казино».
Обновлена карта сцены «Казино».
Лёгкий и сложный режимы теперь открыты по умолчанию. Прохождение на высокой сложности синхронизируется с более низкой: если вы прошли уровень на высокой сложности, соответствующий уровень на низкой тоже считается пройденным. Так удобнее игрокам разного уровня.

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