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Knights WithinNewsPatch Notes (384)
Game update

Patch Notes (384)

Knights Within · published 9 Aug 2026, 05:59 UTC

All newsPlayers around this dateRead on Steam

Updates

  • The Hud tips system has been re-enabled

    • Tips aren’t shown until the training checklist has been completed

    • The tips covered by the training checklist system have been removed

    • Tips don’t pause the game, even when offline

    • I see this now as supplementary knowledge that can be easily skipped/missed and doesn’t hurt the basic necessities of knowledge that the checklist system now provides.

  • Unused path skills now show up in the incomplete loadout indicator

  • Improved the overall look of the game while on lowest shadow settings

  • Improved the look of some particle effects on lowest effects setting

  • Enemy scaling changes

    • Presence no longer passively increases when no objective is active 

    • Passive presence gain during objectives has been increased 

    • Instead of adding a Mutation on objective completion, enemy presence is increased

    • Many interactables now add small amounts of presence on use

    • Enemy stat increase per presence has been reduced

    • The intent here is two-fold:

      • Reduce/remove scaling with time. I don’t want ‘go as fast as you can’ to be the default optimized way to play.

      • Shift most of the basic health and damage scaling into presence level, so that I can make mutations more specific and tailored, improving both consistency of difficulty and unique feeling mutations.

      • I have no doubt this will need balancing moving forward, feedback greatly appreciated 

  • Mutations

    • (Blitz) Now affects Presence gain instead of the enemy’s attributes from presence

    • (Heavy) Now only affects Knights. Increased to 8% per stack (was 5)

    • (Rending) Now only affects Mercenaries. Increased to 8% per stack (was 5)

    • (Trappers) Now only affects Ranged enemies. Increased to 8% per stack (was 5)

    • (Smoke) Now only affects Mercenaries.

    • (Resilience) Now only affects Knights. Increased to 7.5% per stack (was 5)

    • (Ward) Now only affects Mercenaries. Increased to 7.5% per stack (was 5)

Fixes

  • (Berserk Mutation) Now actually works correctly (not sure when it broke)

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies