Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
CarX Drift Racing Online 2NewsNew physics in Alpha - test branch!
In-game event

New physics in Alpha - test branch!

CarX Drift Racing Online 2 · published 30 Jul 2026, 16:02 UTC · build 24475421

All newsPlayers around this dateRead on Steam

Physics Changes

  • FFB system reworked: Force feedback became cleaner and more informative. Steering wheel oscillation while stationary and at full lock nearly eliminated.

  • FFB behavior around the center  (near-zero) zone improved.

  • Tire Model Refined: Grip behavior became more predictable both at the limit of traction and after transitioning into a slide.

  • Car behavior when driving over uneven surfaces improved.


Game Client Changes

  • Road surface smoothing system implemented, which should be most noticeable when using a steering wheel.

  • Application of suspension settings on the tuning stand reworked.

  • Rolling compensation feature implemented on the tuning stand. This feature is required after changing parameters that affect suspension geometry.

  • Front tire sound logic refined.

  • Backfire behavior rules reworked.

  • Several errors related to applying tuning settings to the car fixed.

  • Wheelbase vibration fixed.

  • Delay when applying tuning changes fixed.

  • Display of camber and toe angles fixed.


A Grip Racing Car

  • The Kyoto G86 car, configured for Time Attack, added to every player’s garage to gather feedback on the driving experience with straight wheels.


Steering Wheel Setup Recommendations

Using the default values is recommended:

  • Stabilization — 0:  A value above 0 can be used if the steering wheel response is excessively sharp.

  • Smoothing — 0: A value above 0 can be used if the steering wheel oscillates; however, this may reduce device responsiveness.

  • Prediction — 0: A value above 0 can be used if there is noticeable desynchronization between the position of the physical steering wheel and the on-screen steering wheel.

  • Inertia — 1

  • Acceleration — 0: A value above 0 can be used for low-powered wheelbases, primarily gear-driven ones.


Driver Settings

Setting the maximum wheelbase torque to no more than 10 N·m is recommended.

Disabling the following additional effects in the driver is recommended:

  • Stabilization;

  • Damping;

  • Friction;

  • Mechanical Spring;

  • Inertia.


FAQ

  • Why was it necessary to add the rolling compensation procedure to the tuning stand?

The new suspension implementation takes into account all forces acting on its components.

After changing parameters, tire deformation and tension in the suspension’s elastic components may prevent the body and suspension arms from immediately moving into the correct position. As with a real car, tension must be released from the suspension’s elastic components to obtain accurate final geometry values.

  • What happens if the rolling compensation procedure is not performed after changing parameters?

The actual suspension geometry values may differ slightly from the values set on the tuning stand.

As a rule, the amount of deviation depends on the extent of the changes made: the greater the change to a parameter, the greater the difference between the actual and desired values may be.

  • Why should additional effects be disabled in the steering wheel driver?

Our FFB implementation sends effects generated by the car physics and the interaction between the tires and the road surface to the wheelbase.

Additional effects generated by the wheelbase driver are not synchronized with the location geometry or surface conditions. As a result, they may distort the perception of the road and interfere with the primary FFB.


Known issues

The suspension on the Nishimo S14 and Nishimo S18 cars may not be displayed correctly in the car market. After purchasing a car, it is necessary to perform a rolling compensation procedure to the tuning stand


Share your feedback here:

Bug Reports

Feedback



Thank you for staying with us!

CarX Drift Racing Online 2 Team

More from CarX Drift Racing Online 2

Other announcements

All news
In-game event9 Oct 2026Update 0.21.1Bugfixes: · Fixed the first-person camera; · Fixed paint not being saved after applying it to the car; · Fixed contract status not updating correctly after finishing a championship; · Career: fixed duplicated button click sounds before and after races in TOP-32 championships; · Gamepad: fixed view switching on the D-pad while holding RT; · Fixed incorrect vegetation rendering; · Fixed a gap bet…Community6 Oct 2026Development News #13It's been a while, hasn't it? CarX Drift Racing Online 2 development news is here! It's been almost a month since our last issue - several updates have been released since then, and a lot of what we promised is already in the game! What we're working on Modded tracks We're working on a mod track system that you'll be able to try out soon! TOP-32 and championships We continue working on synchron…Major update2 Oct 2026Update 0.21.0 is now available!Cars · Nishimo 30S · Joes MST90 · Nishimo LRL33 · Nishimo 32R · Covert CMR70 · Dole M8R · Kyoto SRR Award Ceremony Career championship winners now take the podium! All championship participants can see the cutscene with a camera flyover, driver animations, music and the winners' cars. Car Dealer You can now buy any car available in the game at a fixed price in factory condition: no tuning, no d…