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SUPERVERSENewsSuper Summer Update!
Major update

Super Summer Update!

SUPERVERSE · published 30 Jul 2026, 14:35 UTC · build 24461901

All newsPlayers around this dateRead on Steam

When you least expected it, here it is: the big fat Summer Update!

We've spent the last several months cooking up a lot of stuff for you. Here's everything that's new in SUPERVERSE.

At a glance:

  • Brand new title screen
  • Reworked menus with mouse support and animated transitions
  • Controller vibration and much wider controller support
  • A clearer, faster tutorial
  • 19 new languages (22 total)
  • ~5% faster rendering, an FPS cap option, and bug fixes

New title screen



The title screen has a more modern look and feel, with a prominent logo that alternates between the full logo and the "V" mark — a variant we've never used in the game before.

Menu updates



The menus have been polished and rebuilt, with animated transitions and more room to breathe.

  • Mouse support in both main menus and in-game menus. Right-click takes you one level back.
  • ◄ ► toggles on every option that has multiple values, so it's always clear what you can change.
  • FPS cap option added to Settings > Video.

Controller vibration



Your controller now rumbles. Haptic feedback is in, and a much wider range of controller types and models is properly supported out of the box.

Tutorial improvements



The tutorial level starts faster, explains things more clearly, and does a better job of guiding new players toward their goals — you're far less likely to get lost in it now.

New languages



SUPERVERSE now speaks 19 new languages, for a total of 22:

  • English
  • Serbian – Cyrillic
  • Serbian – Latin
  • German
  • Spanish
  • Portuguese
  • Russian
  • Italian
  • French
  • Polish
  • Turkish
  • Ukrainian
  • Czech
  • Hungarian
  • Vietnamese
  • Swedish
  • Dutch
  • Danish
  • Finnish
  • Romanian
  • Norwegian
  • Bulgarian

Under the hood: goodbye GLFW, hello SDL



For years we used GLFW as our windowing and event system, and it served us well. We've now switched to SDL, a more capable library. The reasons are numerous, but the big ones are much better controller support and an easier path to new platforms down the road. The vibration support above simply wasn't possible before this change.

Beyond that, we found some optimizations that speed up rendering by roughly 5%, and a number of bugs have been squashed. For example, the spaceship selection screen is more insistent about prompting you to pick a ship, and the camera no longer wanders off into the scene if you linger there for too long. :)



Thank you all for playing and for the feedback — a lot of this update came directly from it. If you're enjoying SUPERVERSE, leaving a review helps more than you'd think.

See you in the SUPERVERSE!

More from SUPERVERSE

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All news
Game update8 Sep 2026Smaller Install, Smoother HelpA small follow-up to the last update, with two improvements worth mentioning. SUPERVERSE now takes up about 20% less space on your drive, and loading times have come down a little along with it. Nothing changes on your end — the game is just leaner. Scrolling through the Help sections with a game controller has also been improved. If you were fighting the analog stick to read through Controls o…Major update4 Sep 2026Take Aim: Mouse Controls & In-Game HelpThe first update of September brings three big additions to SUPERVERSE: a brand new mouse and keyboard control scheme, a full in-game Help system, and on-screen glyphs that finally show you which button to press. Mouse and keyboard controls You can now play SUPERVERSE the way you'd play any shooter on PC: aim with the mouse, move with the keyboard . Your pointer sets the direction, WASD does th…In-game event16 Aug 2026Every Day, in Every Way, We're Getting Better and Better!A smaller update this time, all about clarity: a better tutorial, cleaner menus, and improved text throughout SUPERVERSE. The tutorial has had another pass. Text has been corrected and expanded, new messages have been added. The starting camera also sits at a tilted angle for a more cinematic opening. The Settings > Controls menus have been updated for both Keyboard and Joypad, and the Steam Li…