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TetrogueNewsTetrogue 1.1.10 — Patch Notes
Game update

Tetrogue 1.1.10 — Patch Notes

Tetrogue · published 29 Jul 2026, 15:41 UTC · build 24455061

All newsPlayers around this dateRead on Steam

Gems

  • Fixed Armor Gem's damage being calculated from the armor it granted instead of the clear's real (relic-scaled) damage, which silently flattened every Tetris it occupied to a tiny fixed number regardless of build strength. Now scales with real clear damage, same as the Gravity and Healing gems.
  • Lowered Armor Gem's top-tier armor-per-trigger value (was 4, now 3).
  • Armor now decays naturally over time instead of holding indefinitely, shown as a circular darkening creeping across the shield icon.
  • Reworked Staggering Gem: delay is now a percentage of the target's own attack cooldown instead of a flat number of seconds (higher tiers used to do nothing once the flat delay saturated the enemy's cooldown at high attack speed). Also now hits multiple enemies at higher tiers — 1/1/2/2/all across tiers 1-5, with delay strength 50/75/75/100/100%. At tier 5, a Tetris delays every enemy's attack cooldown by 100%.
  • Dead Man's Hand now adds a flat +1 per clear that includes any garbage row (was +1 per garbage row within that single clear, so a 4-garbage-row Tetris added 4x too fast) and caps at +10 (was uncapped).

Heat

  • All five Heat effects (gold-round payout, gem rarity, piece fall speed, enemy attack rate, enemy attack power) roughly doubled in strength.

Endless Mode

  • Enemy attack power and attack speed now scale up faster with each round (HP scaling unchanged).
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