Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rogue EclipseNewsRogue Eclipse Pre-Launch Update [1]
Community

Rogue Eclipse Pre-Launch Update [1]

Rogue Eclipse · published 28 Jul 2026, 23:39 UTC

All newsPlayers around this dateRead on Steam

Howdy howdy,

Hope everyone has been keeping well; thank you all so much for the support, kindness and outreach for the release date reveal! We’re honestly incredibly grateful, overwhelmed and humbled by the amount of love and positivity we’ve seen for the game!

As we (iA) head into launch imminently I figured I’d take the opportunity to go over some of the changes that have been made since the demo last year!

Controller/Gamepad Presets:

I’m pleased to say we’ll multiple controller presets available at launch; for those of you eagle-eyed pilots there should be some familiar looking layouts in there 😉

In addition to this, we have controller sensitivity, mouse sensitivity and inverted axes so in theory that in tandem with the presets should hopefully have most folks covered!

Post Launch we look forward to adding fully remappable controls (if there are any control/gamepad presets that ya’ll would like us to add in the meantime we’re more than happy to investigate integrating those into the game!)

HUD Revamp:

We received extensive feedback about the HUD presentation for Rogue Eclipse, we’ve combed through everything that was provided through the feedback form, forums and livestreams - to put it bluntly every single aspect of the HUD has been completely looked at. From the typeface to line thickness through to the shapes we very much revamped the visuals.

BEFORE [1] / AFTER [2]

Just to highlight a few of these changes: 

  • Any tuning upgrades you’ve selected for your starfighter is now directly reflected onto the HUD 

  • When you destroy enemies starfighter regeneration is far clearer on screen

  • As combat gets more intense we’ve added minor elements to ensure that you can still see the HUD even when all of the explosions are on screen!

Menus Refresh:

Menus have also been adjusted, not as significantly as the player HUD but nonetheless typography has been swapped out, the buttons have been made larger and moreover there was an extensive focus on ensuring the readability was improved on handheld. The first image is what we had last year, the second image is from this year (we also indicate your previous selection as well in the case of the launchbay!); feel free to swap back and forth to see the differences!

BEFORE [1] / AFTER [2]

Visuals:

Our environments, skybox and lighting have gone through some pretty significant overhauls! I’d like to particularly highlight the work done by our Environment Artist Dan Cordell and Tech Artist Jodie Azhar who have really enriched and breathed more life into them. We can’t wait for ya’ll to see the spaces you’ll be blasting through when the game launches!

Localization:

We have seen the requests and we’re actively looking into additional languages to include in the game post-launch, please stay tuned for further updates on this front!

Press Preview:

I’m pleased to say last week we had a special hands-on press preview with Rogue Eclipse as a part of ‘For One Night Only’, an event hosted by UKIE (special thanks to them for hosting us!) There’ll be a livestream on the 29th of July 7pm BST on Twitch, Youtube and Steam so be sure to check it out!

Right, with that in mind we’re gonna get back to finishing Rogue Eclipse - please continue to wishlist and share Rogue Eclipse on your socials of choice (Bluesky, Youtube, Tiktok) and we look forward to sharing more updates soon! 

Thank you all so much again and hope everyone has a wonderful week!

Husban (Mcdoogleh)

More from Rogue Eclipse

Other announcements

All news
In-game event28 Aug 2026Rogue Eclipse Post-Launch Developer Update [2]Hey pilots, hope you’re all well and thank you so much for jumping into Rogue Eclipse! Just wanted to recap all of the activity that has been going on since the game has been launched and moreover share what’s coming up: Here what has been done: · Fixed menu/input issues for controllers / keyboard+mouse · Fixed issues where player display/graphics settings weren’t being saved · Graphics setting…Game update21 Aug 2026Rogue Eclipse Post-Launch Developer Update - Hotfix [6] [Version 1.007.019]Fixes · Graphics settings are now stored on a per-platform basis (Steam Deck settings won’t interfere with your PC & vice-versa!) · Display & Frame-Rate settings should now save and apply properly now · Auto-Level has been renamed to Auto-Roll (will look into expanding on tooltips further going forward to explain this) · Fixed an issue where duplicate sectors would appear - This was causing som…Game update20 Aug 2026Rogue Eclipse Post-Launch Developer Update - Hotfix [5] [Version 1.007.016]Fixes · Fixed a spawning issue with one of the encounter presets in Chapter 2. Known Issues · If a Steam Controller or Dualsense is plugged in you cannot swap over to keyboard/mouse controls in gameplay , temporary solution is to unplug/disconnect aforementioned controller only if you wish to enable the keyboard/mouse controls · This on the input-swapping issue with these controllers · This iss…