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Kingdom ChronicleNewsUpdate v1.3.0: New Events "Fealty" & "Counteroffensive" — A Way Out of Isolation
In-game event

Update v1.3.0: New Events "Fealty" & "Counteroffensive" — A Way Out of Isolation

Kingdom Chronicle · published 27 Jul 2026, 23:05 UTC · build 24421509

All newsPlayers around this dateRead on Steam

This update focuses on diplomacy.

[New Events (Casual/Easy)]

  • Added new events that open a way out of an isolated endgame: "Fealty," "Counteroffensive," and "Collusion"
    When you have lost your ally and the two remaining powers stand allied against you — one against two — an unexpected offer may arrive, depending on the situation. Whether to accept is up to you. But the chance comes only once.
    * "Fealty" and "Counteroffensive" occur on Casual/Easy; "Collusion" occurs on Casual only.

[Diplomacy]

  • Alliance offers that would leave you with no march targets could not be accepted before. You can now accept them after reviewing a warning

  • Expanded the system where a faction may offer an alliance when you lose your ally and stand alone — it can now come into play at earlier stages of a campaign (not while you are the largest power: factions stand against whoever leads, player or not)

[Balance]

  • Adjusted the game balance of Casual difficulty

[UI]

  • Fixed a mismatch in the alliance-victory confirmation dialog where the text and the actual button label did not match

  • Added 2560×1440 and 3840×2160 window resolutions (available when your display supports them)

We'll keep refining the game based on your feedback.

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