Kingdom Chronicle · published · build 24421509

This update focuses on diplomacy.
Added new events that open a way out of an isolated endgame: "Fealty," "Counteroffensive," and "Collusion"
When you have lost your ally and the two remaining powers stand allied against you — one against two — an unexpected offer may arrive, depending on the situation. Whether to accept is up to you. But the chance comes only once.
* "Fealty" and "Counteroffensive" occur on Casual/Easy; "Collusion" occurs on Casual only.
Alliance offers that would leave you with no march targets could not be accepted before. You can now accept them after reviewing a warning
Expanded the system where a faction may offer an alliance when you lose your ally and stand alone — it can now come into play at earlier stages of a campaign (not while you are the largest power: factions stand against whoever leads, player or not)
Adjusted the game balance of Casual difficulty
Fixed a mismatch in the alliance-victory confirmation dialog where the text and the actual button label did not match
Added 2560×1440 and 3840×2160 window resolutions (available when your display supports them)
We'll keep refining the game based on your feedback.