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Squars: Incremental DefenseNewsBeam Rework
Community

Beam Rework

Squars: Incremental Defense · published 22 Jul 2026, 14:46 UTC

All newsPlayers around this dateRead on Steam

Hello there!

I managed to close all of the hardest tasks for the new version release. This includes things like:

  • Detailed info panels - Player now has access to information about upgrades, skills and ship core influence on the run. Currently covering Clicking Power, Beam Strike and Auto Upgrader

  • Complete Beam Strike redesign - Beam Strike, being way too cheap and powerful during the late game, was the only valid strategy for grinding big scores so I changed it significantly. It is no longer charged up, instead there's a lot of upgrades available to make it stronger after each run. Now it is also on cooldown, forcing players to use it wisely!It's also worth noting that Beam Strike is first of "Special Actions" now available on the right side of the screen.

  • Asynchronous Map Load - Load Scene no longer freezes the whole game! With that I was able to insert a simple (square) loading bar along with some random tips at the bottom to read during the wait :]

  • Better synchronization with Steam - including gamestate load / save and more sane approach to connecting with Steam and retrying that in case of issues. Sadly no gif for this one!

  • More QoL - Things like notifications for Skills and Technology after first run (and not only for Ship Core Modules which was a bug), some tweaks towards more readable ui, adding missing translations and so on.

What's left for me is making sure I add couple more hints to the game for first time experience and then spend couple hours just playing the game, making sure nothing breaks and that the balance is still there with all new stuff I added recently :)There's going to be a new leaderboard for v0.5.0 so beware! I will leave TOP10 of previous scores visible somewhere in the game's "Hall of Fame"!

Hit me on DISCORD if you want to share your thoughts, say hi or simply be up to date with the project!


As always, have a great day!

More from Squars: Incremental Defense

Other announcements

All news
Game update24 Aug 2026v0.5.5Howdy! I am bringing you more changes with v05.5 : · Squarnon attack cooldown and range nerf and capped at higher levels · New building placement indicators · Squarnon'center square is now purple/pink for better visibility It is now easier to go for lategame highscores. Enjoy!Game update16 Aug 2026v0.5.4Howdy! Another small update from me :) · Threat counter bounce on threat change · Added shortcut for buildings · Charges Battery and Wall are unlocked from the start · Added x2 speed buttonGame update15 Aug 2026v0.5.3Hello there! Some small fixes for current demo before v0.6.0 with some major changes :) · Droplets can now be picked up when laying on locked map chunk. · Fixed Battery translation. · Fixed Fancy Cursor toggle not being respected at the start of the game. · Scrollbars in Upgrades scene are now working. · Projectiles will no longer fly through whole map. They loose speed now.