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MilthmNewsMilthm 6.0 Version Update
Major update

Milthm 6.0 Version Update

Milthm · published 22 Jul 2026, 13:59 UTC

All newsPlayers around this dateRead on Steam

Added

  • Added Main Story Chapter 2 - "An Arcadia Born of You".

  • Added 2 new singles on "Gathering Blossoms Under Rain" Pack.

  • Formally introduced the Lightning Note as a playable note type.

  • Increased the level cap on "Garden" mode.

  • New mechanic on "Garden" mode - "Mutation"

  • Added a startup device-clock check. If the device clock is significantly out of sync with network time, the game now warns the player.

  • Added online Reality display and visibility support.

  • Added a Mania filter to song search.

  • Multifinger charts now have a separate difficulty rate system (numbers following with an asterisk)

Changed

  • Improved startup, online initialization, and session-refresh reliability.

  • Improved garden loading and response reliability.

  • Improved notification reliability across supported platforms.

  • Improved random song selection behavior.

  • Improved score and accuracy display animations.

  • Improved story list reading behavior, including chapter display, last-read highlighting, and list scrolling.

  • Now after you completed the tutorial, the game automatically transport you to "Castle in the Rain".

  • Improved audio stability when pausing or switching between background and foreground.

  • Improved the fast-forward multiplier in story mode.

  • Added section titles to the story sections of Main Story Chapter 1

  • Improved the mechanics of the character "Susan - Dream"

  • Now the character selection interface also displays the characters' specific form.

  • Optimized song jacket rendering.

  • Added story credits section, viewable on the story selection interface.

  • Optimized shader processing to improve in-game smoothness in Nightmare mode.

Fixed

  • Fixed crash and freeze risks during audio playback, scene transitions, and edge-case stop/release states.

  • Fixed Dream mode launch cases that could silently fail before gameplay starts.

  • Fixed Replay timing and result-display issues.

  • Fixed several story and anomaly mode edge cases, including retry, pause, and scene-state problems.

  • Fixed several garden, character, and item interaction edge cases.

  • Fixed deep link, search, and difficulty-jump edge cases.

  • Fixed several missing or incorrect localized UI strings and guidance messages.

  • Fixed the missing difficulty icon on Rainbow Flavor SP chart.

  • Fixed an issue where restarting in certain sections of "Rei" when Nightmare mode is activated would cause the game to freeze.

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