
Opponent AI — rebuilt
Every opponent decision path was reworked this cycle.
Opponents actually attack
The previous build's AI silently defended almost every rally; now attacks fire when the puck loiters in their zone, with real windups you can read and punish.
Corners are real corners
Previous "Corner Left / Corner Right" shots aimed 8% off center — essentially straight shots. They now aim at genuine goalpost corners, leaving ~17 cm margin from the post. Player defense skill matters.
Panic tracks corner threats
When a fast puck lines up on goal, the paddle slides along the goal line following the puck — no more parking dead-center while a corner shot sails past.
HP hearts + combo threat visuals
Combo hits now scale HP damage exponentially — 2 hearts at combo 10, 3 at 20, 4 at 30, all the way to 10 hearts at combo 90+. A *long enough rally can end the match on a single goal.* The hearts play a new combo_warning animation as damage tier climbs, so you can feel the stakes rising before the goal actually lands.
Menu + settings overhaul
Settings panel massively expanded — gamepad and keyboard button glyphs (L1/R1 shown for controller users, full remap display for keyboards), consistent behavior across 11 different top-level menus. Fully localized: *English, Turkish, Spanish, Italian, Portuguese, Japanese, Russian, Chinese.*
Steam quit no longer hangs
Previous builds froze for 3-4 seconds on exit while Steamworks tore down. Now near-instant.
Font clarity
All TMP fonts regenerated with proper fallback tables — better multilingual character coverage.
Bug fix
SP damage 9-heart tier was unreachable due to a duplicate branch check. Fixed.