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Task TimeNewsMeet the Tasklings
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Meet the Tasklings

Task Time · published 16 Jul 2026, 15:00 UTC

All newsPlayers around this dateRead on Steam

Hello Tasklings! ːttbluecubeː

If Task Time is about panic, physics, and making the wrong decision at speed, the Tasklings needed to feel right at home.

These are the little folks you'll be playing as. Weird little shapes with arms and legs, big expressions, and the sort of energy that suggests they should not be trusted near office furniture, kitchen equipment, or anything vaguely flammable.

A big part of Task Time is making your own little menace. You can unlock and dress your Taskling in 500+ cosmetics and use 150+ emotes, which means a lot of hats, outfits, shoes, faces, accessories, and increasingly bad ideas. (with zero micro-transactions)

You can play as a fast-food cop, a tiny prince, or a jester on a skateboard. You can also spend twenty minutes fine-tuning your look, ready to show off on the dance floor!

The Tasklings are a big part of why Task Time feels playful from the second a round starts, even when the task itself is complete nonsense. They are cheerful little problem-solvers right up until the moment they start sabotaging each other.

Which, to be fair, is exactly what they were designed for.

See you in the next task,

Sam ːttyellowcylinderː

More from Task Time

Other announcements

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Major update25 Jun 2026Lights, Camera... ACTION! The Movies and Magic Update is here!Hello Tasklings! ːttbluecubeː We are thrilled to announce that the second major update as part of our Early Access Roadmap is out NOW! The 'Movies and Magic' Update includes a new map, new items, even more tasks, and much much more.... So get ready for some lights, camera.... CHAOS?! NEW MAP : PROP DROP STUDIOS ːttyellowcylinderː Enter the Prop Drop Studios, a brand-new battle ground filled wit…Community23 Jun 2026Why did we choose Early Access?Hello Tasklings! :ttbluecube: Welcome back to another dev blog written from the minds behind Task Time! When you enter Early Access, you'll often get many questions about why or what your hopes are going into it... Well today Sam Read-Graves is answering just that and you can read all about it below! Why did we choose Early Access? :ttgreentriangle: Task Time is the kind of game that gets bette…Community9 Jun 2026Why We Made Task TimeHello Tasklings! :ttyellowcylinder: Have you ever wondered how and why Task Time came to be? Well, you're in luck! Todays blog, written by Sam Read-Graves the creator of ReadGraves (the studio who developed Task Time), explains just that! We wanted to play it and it didn't exist :ttgreentriangle: That sounds like something every developer says before prototyping a farming game with a fishing mi…