
Hello beautiful people! Another couple weeks, another update. 0.6 is bringing a slew of quality of life improvements along with some adjustments to trade that change up the way you play. Without further ado, here's the changelog:
Mouse Controlled movement
You can now click to move on the worldmap, so long as you don't click on a wall.
This was in an effort to make the game playable with just the mouse, which it now is
Quality of Life
In trade, your current amount of each currency is displayed after your currently offered currency
Item info now displayed in Inventory menu
Current amount of each currency now displayed in Inventory menu
Hovering over the scale in the Inventory menu displays the total Caravan weight (no more holding right click needed)
Improved loading times while travelling the worldmap
Trade Rework
The value of an item will now be displayed in the currently selected currency
e.g. Scurrion Stick will show ~1 chip rather than ~3
Quality now has a much bigger impact on an item's value
Currency rebalance
Chips = 3 value, BierMark = 5 value, Denari = 7 value
Map Changes
The map fog is no longer all black, rather a shadowy mix of dark grays. The player vision art has also be changed
Penitents' Way area has been added (past Abismo)
Will end up being a bit of an endgame location
Dialogue
Fixed a textwrapping issue
Being in dialogue now grays out all buttons to indicate that you cannot click them
Can now ask about prices in nearby towns
Dialogue end branches will now prompt "Return" or "Exit" rather than automatically closing
Pausing, saving, and loading are all now possible while in a converstation
Misc.
Eating food now restores morale at a base of 30 (was 20)
The speed Morale decays is now twice as slow (At least for now)
Minimum number of items a town has after a restock increased to 3 (was 2)
Added sound effects to all buttons
Orders button now pulls up the orders board, but has no functionality beyond that