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SMITE 2NewsIT'S TIME... FOR CHRONOS!
In-game event

IT'S TIME... FOR CHRONOS!

SMITE 2 · published 29 Jun 2026, 21:17 UTC

All newsPlayers around this dateRead on Steam

New Classic God: Chronos

  • Passive: Time Lord

    • You become empowered as time flows around you. Over time you gain Intelligence. Stacks have a maximum and are permanent. 

  • Ability 1: Time Rift

    • Create a rift in time that deals magical damage to all enemies in the area. Hitting a god permanently increases the Time Rift damage by 1. 

  • Ability 2: Accelerate

    • Accelerate yourself for a duration. You gain Movement Speed (initial plus increasing over time) and increased Attack Speed. While Accelerate is active, the Wheel of Time stops; the quadrant it stopped on determines which bonus you receive:

      • Section 1: Heal based on your max health over time

      • Section 2: Abilities cost no Mana

      • Section 3: Increased Intelligence

      • Section 4: Increased Intelligence contribution to your attacks.

  • Ability 3: Stop Time

    • Fire spinning gears of time forward. Enemies hit have their Attack Speed reduced, ramping into a Stun. They Take Magical Damage on impact and Magical Damage when Stunned. 

  • Ultimate Ability: Teleport through time to a recent position, restoring your Health and mana to their earlier values. All your cooldowns reset instantly. 

    • You become CC immune while Rewin prepares

    • The Heal is not affected by Healing Reduction

  • Aspect of Relativity releasing July 2nd

    • Time Lord no longer grants Intelligence but instead creates a persistent Time Field around you. Allies in your Time Field gain bonuses when you use your other abilities. 

New Wandering Market Travelers

Traveler: Beach Day DiscordiaContents

  • Instantly unlocked after purchasing the Premium Traveler Page

  • Premium Page Contents - Unlock the following items with Wandering Market Coins

    • Midnight Plunge Prism

    • Seabreeze Prism

    • Pool Party Prism

    • Lil Puffer Ward Skin 

    • Beach Day Announcer Pack

    • Battle Banners (part of the Dawn of the Darkstar Empire Event)

 Traveler: Cat’s Eye BastetContents

  • Instantly unlocked after purchasing the Premium Traveler Page

  • Premium Page Contents - Unlock the following items with Wandering Market Coins

    • Cat’s Eye Announcer Pack 

    • Empire’s Hoard Chest

    • Spotted Title

    • Battle Banners (part of the Dawn of the Darkstar Empire Event)

Supporter Store

Independence Celebration Bundle!Contents

  • Instantly unlocked after purchasing

    • Name Flair - Independence - American Flag

    • Name Flair - Independence - Red, Blue and White

    • Name Flair - Independence - Blue, Red and White

    • Name Flair - Independence - Red, White and Blue

    • Quip - Get Down Mr President

    • Quip - This Land is my land!

    • Quip - For Freedom!

Special Store

‘Merica Collection!Contents

  • Instantly unlocked after purchasing

    • Ra’Merica Classic Skin

    • Ra’Merica Chrome Eagle Skin

    • USA USA USA! Jump Stamp 

    • Old Glory Animated Badge

    • Patriot Crest Animated and Static Badges

    • Victory Star Animated and Static Badges

Events

  • Race to Radiant - Chronos

    • Event runs June 30 - July 7

    • Top 100 (up from 50) Get the Mastery Emblem

    • Top 200 (up from 100)  Get the Radiant Badge

    • Top 500 (up from 200) Get the Tracker with their number

    • Everyone who hits Radiant within the event gets a badge

    • New: Worshipper earn rate in Co-Op vs. AI will be reduced during the update where they are part of a race.

  • Note: Race to Exalted for Scylla will not begin July 7 as initially announced. It will instead occur during the Xing Tian Update. We apologize for the issue. 

Game Modes

  • Assault

    • Increased width of the lane in front of the Tier 1 Towers by 2m

  • Conquest

    • Lane Minions

      • Melee Minion

        • Decreased base Max Health 500 -> 480

      • Ranged Minion

        • Decreased base Max Health 250 -> 240

      • Minotaur Minion

        • Decreased base Max Health 975 -> 750

    • Jungle Monsters

      • Buff Monster

        • Decreased base Max Health 975 -> 780

      • Buff Monster (Satyr)

        • Decreased base Max Health 350 -> 315

      • Buff Monster (Contestable Camps)

        • Decreased base Max Health 675 -> 600

      • Cyclops

        • Decreased base Max Health 700 -> 600

      • Cyclops (Side Camps)

        • Decreased base Max Health 600 -> 520

      • Fire Imps

        • Decreased base Max Health 700 -> 660

      • Elder Harpy

        • Decreased base Max Health 600 -> 540

      • Harpy (Roaming)

        • Decreased base Max Health 500 -> 430

      • Oracle

        • Decreased base Max Health 700 -> 620

      • Scorpion

        • Decreased base Max Health 1200 -> 1000

    • Ancient Fury Debuff

      • Increased %HP damage dealt to Towers & Phoenixes 33% -> 50%

    • Phoenixes

      • Increased Health Regen 4 -> 8

      • Fixed an issue where Phoenixes lost 10 Protections while below 50% HP

    • Totem

      • Now awards up to 100 XP per team, proportional to how much damage each contributed

        • Awarded to all contributors, regardless of which team scored the last hit or reached the total damage goal first

        • Multiple damage contributors on the same team receive split XP

      • Increased Damage Mitigation vs damage sources outside of The Pit +50% -> +66%

      • Fixed an issue where overkill damage was being factored in to Totem kill credit

    • Lane Minions

      • Pushed up the start time when Lane Minion strength vs Towers begins increasing from 25min to 20min

      • Brute Minions (stronger Melees that begin spawning later in the game) now use a different character model than normal Melee Minions

    • Lane Minion Damage Mitigation

      • Lane Minion Damage Mitigation now mitigates more ability damage than attack damage. Minions also no longer have this Damage Mitigation for the first 3min

      • Previously:

        • Minions had 1.75% base Damage Mitigation that scaled by +1.75% every 3 minutes (max. 19.25%)

        • Minotaurs gain an additional +3.25% Damage Mitigation per 3min from Magical Damage sources (max. 50%)

      • Now:

        • Minions no longer have base Damage Mitigation on wave 1, but still gain Damage Mitigation every 3 minutes

        • Their Damage Mitigation is now split by damage source:

          • Vs Attack Damage

            • +1.4% Damage Mitigation (max. 14%)

          • Vs Ability/Item Damage

            • +2.5% Damage Mitigation (max. 25%)

        • Minotaurs gain an additional +2.5% Ability/Item Damage Mitigation per 3min (max. 50%)

God Balance

Bastet

  • Cat Call

    • Cat Dash damage reduced from 60/95/130/165/200 + 50% Strength to 40/65/90/115/140 + 50% Strength

    • Cat Dash slow reduced from 20/25/30/35/40% to 12/14/16/18/20%

 Base Stat Changes

  • All Gods level 1 basic attack damage is reduced by 20%, across the board. This brings base basic attack damage more in-line with SMITE 1. It still scales as it did before.

  • Base Health has been adjusted to have a bigger gap between Gods associated with different traditional roles. Additionally some Gods had some Protections adjusted:

Agni

  • Base Health: 483.0 → 446.3

  • Health per Level: 86.5 → 79.9

  • Total Health at Level 20: 2212.6 → 2044.3

Ah Puch

  • Base Health: 525.0 → 483.0

  • Health per Level: 94.0 → 86.5

  • Total Health at Level 20: 2405.0 → 2212.6

Aladdin

  • Base Physical Protections: 16 → 14.7

  • Physical Protections per Level: 16 → 2.8

  • Physical Protections at Level 20: 76 → 69.9

  • Base Magical Protections: 26 → 23.9

  • Magical Protections at Level 20: 56 → 53.9

Anhur

  • Health per Level: 94.0 → 86.5

  • Total Health at Level 20: 2405.0 → 2254.6

Anubis

  • Base Health: 483.0 → 446.3

  • Total Health at Level 20: 2212.6 → 2175.9

Aphrodite

  • Health per Level: 86.5 → 79.9

  • Total Health at Level 20: 2212.6 → 2081.0

Apollo

  • Health per Level: 94.0 → 86.5

  • Total Health at Level 20: 2363.0 → 2212.6

Artemis

  • Base Health: 483.0 → 525.0

  • Health per Level: 86.5 → 94.0

  • Total Health at Level 20: 2212.6 → 2405.0

Artio

  • Base Health: 525.0 → 567.0

  • Total Health at Level 20: 2555.4 → 2597.4

Cernunnos

  • Base Health: 483.0 → 525.0

  • Total Health at Level 20: 2212.6 → 2254.6

Chaac

  • Physical Protections per Level: 3.0 → 3.2

  • Physical Protections at Level 20: 77.3 → 82.1

  • Magical Protections per Level: 1.50 → 1.62

  • Magical Protections at Level 20: 58.1 → 60.5

Danzaburou

  • Base Health: 483.0 → 525.0

  • Total Health at Level 20: 2212.6 → 2254.6

Discordia

  • Base Health: 483.0 → 446.3

  • Health per Level: 86.5 → 79.9

  • Total Health at Level 20: 2212.6 → 2044.3

Eset

  • Base Health: 483.0 → 446.3

  • Total Health at Level 20: 2212.6 → 2175.9

Fenrir

  • Base Health: 567.0 → 525.0

  • Health per Level: 101.5 → 94.0

  • Total Health at Level 20: 2597.4 → 2405.0

Guan Yu

  • Health per Level: 94.0 → 101.5

  • Total Health at Level 20: 2447.0 → 2597.4

  • Base Physical Protections: 16.0 → 17.3

  • Physical Protections per Level: 3.0 → 3.2

  • Physical Protections at Level 20: 76.0 → 82.1

  • Base Magical Protections: 26.0 → 28.1

  • Magical Protections at Level 20: 56.0 → 58.1

Hua Mulan

  • Health per Level: 94.0 → 101.5

  • Total Health at Level 20: 2447.0 → 2597.4

Ishtar

  • Base Health: 525.0 → 483.0

  • Total Health at Level 20: 2254.6 → 2212.6

Janus

  • Base Health: 483.0 → 446.3

  • Total Health at Level 20: 2212.6 → 2175.9

Jing Wei

  • Health per Level: 86.5 → 79.9

  • Total Health at Level 20: 2212.6 → 2081.0

Kali

  • Base Health: 525.0 → 483.0

  • Total Health at Level 20: 2405.0 → 2363.0

Loki

  • Base Health: 525 → 483

  • Health per Level: 94 → 86.5

  • Total Health at Level 20: 2405 → 2212.6

Merlin

  • Base Health: 483.0 → 446.3

  • Total Health at Level 20: 2212.6 → 2175.9

Mordred

  • Base Health: 567.0 → 525.0

  • Total Health at Level 20: 2447.0 → 2405.0

Morgan Le Fay

  • Base Health: 483.0 → 446.3

  • Health per Level: 94.0 → 86.5

  • Total Health at Level 20: 2363.0 → 2175.9

Ne Zha

  • Base Health: 525.0 → 483.0

  • Total Health at Level 20: 2405.0 → 2363.0

Nemesis

  • Base Health: 525.0 → 567.0

  • Total Health at Level 20: 2405.0 → 2447.0

Pele

  • Base Health: 567 → 483

  • Total Health at Level 20: 2447 → 2363

Poseidon

  • Base Health: 483.0 → 446.3

  • Total Health at Level 20: 2212.6 → 2175.9

Ratatoskr

  • Base Health: 567.0 → 483

  • Total Health at Level 20: 2447.0 → 2363

Scylla

  • Base Health: 483.0 → 446.3

  • Total Health at Level 20: 2212.6 → 2175.9

Sol

  • Base Health: 483.0 → 446.3

  • Total Health at Level 20: 2212.6 → 2175.9

Thor

  • Health per Level: 101.5 → 94.0

  • Total Health at Level 20: 2555.4 → 2405.0

  • Base Physical Protections: 18.4 → 16.0

  • Physical Protections at Level 20: 78.4 → 76.0

Tsukuyomi

  • Base Health: 567.0 → 525.0

  • Total Health at Level 20: 2447.0 → 2405.0

Ullr

  • Base Health: 525.0 → 483.0

  • Total Health at Level 20: 2405.0 → 2363.0

  • Base Physical Protections: 17.3 → 16.0

  • Physical Protections at Level 20: 72.5 → 71.2

Item Balance

Avatar’s Parashu

  • Strength reduced from 100 to 90

  • 10% Penetration added

Book of Thoth

  • Evolved Intelligence reduced from 20 to 0

  • 10 Evolved Penetration added

Cosmic Horror

  • Intelligence reduced from 75 to 65

  • 15 Penetration added

Doom Orb

  • Intelligence reduced from 90 to 80

  • 10 Penetration added

Dreamer’s Idol

  • Intelligence decreased from 140 to 130

  • 10% Penetration added

Gilded Arrow

  • Attack Damage reduced from 25 to 20

Gluttonous Grimoire

  • 10% Penetration added

Heartseeker

  • Strength reduced from 55 to 45

  • 10% Penetration added

Jotuns Revenge

  • Strength reduced from 40 to 35

  • 5 Penetration added

New Item: Spear of the Magus

  • 95 Intelligence

  • 10% Penetration

  • Ability Hit a God: That God is marked for 8s. Marked Gods take 5% increased damage from all sources.

  • Builds from Evil Eye and Void Shard

  • 2700 gold

Oath-Sworn Spear

  • Was: 

    • Ability Hit: Target is -1 Protection per your Level for 4s.

  • Now:

    • Ability Hit: Targets Physical Protection is reduced by 5 for 4s

    • On god Kill or Assist: This effect increases by 1 Physical Protection.

      • This effect caps at 15 total Physical Protection reduction

Obsidian Shard

  • Intelligence increased from 60 to 90

  • Penetration decreased from 35% to 20%

Pendulum Blade

  • Strength reduced from 35 to 30

  • 10% Penetration added

Riptalon

  • Attack Damage reduced from 25 to 20

  • 10% Penetration added

Rod of Tahuti

  • Intelligence decreased from 85 to 80

  • 10% Penetration added

Soul Gem

  • 10 Penetration added

Spear of Desolation

  • Intelligence reduced from 100 to 85

  • 15 Penetration added

Tekko-Kagi

  • Strength reduced from 45 to 35

  • 10 Penetration added

The Crusher

  • Strength reduced from 50 to 45

  • 10 Penetration added

The Reaper

  • Strength reduced from 55 to 45

  • 10 Penetration added

Titan’s Bane

  • Strength increased from 40 to 60

  • Penetration reduced from 35% to 20%

Totem of Death

  • With the penetration adjustments we have removed Totem of Death from the game. 

Transcendence

  • Evolved Strength reduced from 15 to 0

  • 10 Evolved Penetration added

World Stone

  • Intelligence reduced from 80 to 70

  • 10 Penetration added

Bug Fixes

  • Osiris (Aspect)

    • Fixed an issue where Sickle Strike was not dealing correct damage to minions.

  • Pharoah’s Curse

    • Item is now included in the store filter for Magical Protection

  • War Banner

    • Fixed the description to not include Max Health

  • Increased VO volume for Bastet, Ne Zha Fire Lord, and Tsukuyomi Silver Bullet

  • Fixed an issue with Sfx not playing for the Da Ji global emote

  • Fixed an issue where overkill damage on the Totem was being factored in to Totem kill credit

  • Fixed an issue with Chiron Aspect and the Fire Giant Dagger.

  • Fixed issues around locking when Daily Rewards pop up.

  • Fixed Player names sometimes being cut off on the T screen.

  • Updated description on God Tokens on the Profile screen to make clear that they cannot be used on the most recently released God.

  • Agreeing to the leaver penalty is no longer case sensitive.

  • Fixed an issue where Gods without Aspects would have an uncolored damage type icon

  • Addressed issue with Horus Ult not Teleporting if it times out and targeter is invalid

  • Allow Bastet A01 to cancel after first leap for early cooldown start; and no return leap

  • Address interaction with Awilix A04 not properly stopping Bastet A01 refire window from opening

  • Fixed an issue where Xbalanque Ult could cause Towers to drop their targets

  • Fixed Nu Wa exploding her own Mike Typhon

More from SMITE 2

Other announcements

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