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FortsNewsForts - Firebird Hotfix 2
Game update

Forts - Firebird Hotfix 2

Forts · published 23 Jun 2026, 09:45 UTC · build 23843051

All newsPlayers around this dateRead on Steam

G'day Forts fans!

With Firebird out the door we've been keeping an eye on things and taking notes. We missed some issues during testing and have picked up on a few needed balance changes. This hotfix addresses the most urgent items, but there will be another one coming in the next few days. These change lists are visible in game by clicking on the version number in Forts' main menu.

Keep posting your feedback, and we'd love to see you at the Official Discord channel - see below.

Change List 1.38.1 r22190 - hotfix 2


Balance: (Lightning Beam) Increase beam damage from 50 to 80 when fired using Volatile Canister ammo

Balance: (Magma Cannon) Cannon and 20mm Cannon can shoot down same side fireball projectiles

Balance: (Striker) Decrease hitpoints from 280 to 180 (-36%)

Balance: (Striker) Increase build time from 65 to 80s (+23%)

Balance: (Striker) Increase DeviceSplashDamage from 60 to 120

Balance: (Striker) Increase DeviceSplashDamageMaxRadius from 200 to 300

Balance: (Striker) Increase ReloadTime from 20 to 24 (+20%)

Balance: (Striker) Increase StructureSplashDamage from 80 to 130

Balance: (Striker) Increase StructureSplashDamageMaxRadius from 85 to 190

Balance: (Zapper) Reduce ChainDistance from 500 to 300

Balance: (Zapper) Require 3 charges to disable exposed portals

Fix: (Armordillo) Doors close on Striker before firing has finished

Fix: (Burning Boats) Canister can fall in such a way as to not set off explosive barrel chain reaction when shot from above Chamber 2

Fix: (EMP Beam) Ground impact not consistent

Fix: (Fulminator) Faction skins for Firebird weapons missing

Fix: (Magma Beam Pt 2) Boat doesn't drop when orbital laser passes through support struts

Fix: (Magma Cannon) Trail particles cause considerable frame rate drop

Fix: (Map Editor) Crash after firing lightning beam at smoke

Fix: (Moonshine) Open shield doors suffer physics explosion when hit by a beam

Fix: (Pyramid Scheme) Player build over and across pyramid

Fix: (Rescue Labs) Possible for player to prevent their reactor being destroyed by beam from below

Fix: (Seven Years Bad Luck) Winning with first laser shot can't be achieved

Fix: (Skirmish Maps) Rear foundation snapping issues

Fix: (Skirmish Maps) Terrain seams

Fix: (Volatile Canister) Direct cost is listed wrong

Fix: (Zapper) Can be charged without apm

Fix: (Zapper) Can no longer fire through closed doors

Fix: (Zapper) skips over bracing and devices to always hit active portals

Fix: Add checkpoint after StartRodsFromGodCutscene

Fix: Add dlc3Var_Active and dlc3Var_Value

Fix: Add missing cutscene fire pauses

Fix: Additionally set view extents when connecting to final reactor to ensure enemy base can be seen.

Fix: All non-zapper log warnings for duplicate sprites.

Fix: Default/heavy mortar ammo icon missing in campaign version of harpoon

Fix: Faction sprites missing

Fix: Firebird medals don't show up in lobby

Fix: Firebird owner medal in lobby is missing its description

Fix: Fulminator is available in ranked play

Fix: LogValue scripting utility is missing

Fix: No effect when Zapper disables a portal

Fix: OnWeaponFired is called immediately when FireDelay > 0

Fix: Projectiles can teleport when they are converted by beams

Fix: Remaining sprite log spam

Fix: Smoke Bomb and Smoke Bomb MkII can't be grouped

Fix: Trenched Anti Air fail to shoot at targets

Fix: When sparks effects calculate negative age, the spark never dies, causing poor performance


Improve: (Rescue Labs) Added structure to final cave to prevent player's connection to mad scientist's lab falling away

Improve: (Skirmish Maps) Now more symmetric around forts

Improve: Add game version to replay filenames

Improve: Listener has velocity again, projectiles limit velocity to 10000 in y direction for audio

Improve: Made Firebird UI sounds more subtle

Improve: Made non-attenuated sfx (eg. alarms) sound more positional

Improve: Reduced doppler on rfg projectiles

Improve: Remove doppler from camera


Remove: Shake effect from machine gun destruction, which was equal to that of the Cannon


Make Sure To Join Our Discord

If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.

Cheers,

EWG

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