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TaleSpireNewsFeature Release - Creature Tag Overhaul
In-game event

Feature Release - Creature Tag Overhaul

TaleSpire · published 10 Jun 2026, 15:44 UTC · build 23647317

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Today we have a small-yet-large feature for you:We have completely overhauled the tags for our creatures according to our new tag system to be more predictable and consistent across the entire library. While this changes very little in the TaleSpire code, it required a lot of tooling changes in our asset creation process which have now concluded.This is step 2 of our aforementioned tagging overhaul plans, but let's recap it quickly:

  1. New search UI and logic enabling multiple tag suggestions, live search and fuzzy name search (Done)

  2. Update tags for all our creatures to reflect the new system (This release)

  3. Provide the tools to community mini creators to add tags to their minis in TaleWeaverLite (Upcoming)

With this released you'll now be able to filter for many more properties of minis much more reliably: Whether you're searching for a humanoid spellcaster, a ranged warrior to populate a city wall with or hellish monsters to throw at your players in a dungeon, you're able to query for that and have confidence that you'll see all we have to offer for those situations.

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Game update25 Aug 2026Release: Physics (take two)We've fixed the physics bugs that were reported after the last release attempt, so we are back to give this another go! Please let us know if things act funky, but otherwise, enjoy!Game update14 Aug 2026Physics Improvements RevertHello all! We've investigated the reports you've sent us since the physics release yesterday and are reverting the physics changes while we work on fixing the underlying issue. We're very sorry for the inconvenience and thank you all for the reports!Game update14 Aug 2026Physics Patch 1Alas, a couple of bugs made it through both our testing and the public beta week. This patch fixes a crash related to dice use (most visibly, switching boards with lots of dice in play) We'll be back with another patch for a non-crash issue with morphs soon.