Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FOURVIVENews🛠️ Dev Log #007
Community

🛠️ Dev Log #007

FOURVIVE · published 8 Jun 2026, 11:31 UTC

All newsPlayers around this dateRead on Steam

🌐 Lounge Content Expansion

Since the Lounge System was introduced, I hope everyone has been enjoying it.

At the moment, the Lounge mainly serves as a place to find rooms and meet other players. However, I plan to expand it with various activities that players can casually enjoy while spending time in the Lounge itself.

Rather than focusing on large or complicated systems, I'm preparing lighter content that anyone can easily interact with and enjoy. My goal is to create more opportunities for natural interaction between players.

I will continue expanding the Lounge so that it becomes more than just a waiting area and grows into a small community space where players can gather and socialize.


👹 Enemy Updates

It's been quite a while since the last major enemy update.

Currently, enemies on Hell difficulty can spawn with various passive abilities, and the next update will introduce even more passive traits to that system.

These additions will create a wider variety of threats, requiring players to adapt to different situations and challenges throughout each run.

Bosses will also receive new abilities.

The current pool of boss abilities will be expanded, allowing for a greater variety of boss encounters.

Even familiar bosses may feel very different depending on the abilities they possess, creating more varied and unpredictable battles.


⚔️ Hell Difficulty Reward Improvements

As the most challenging content in FOURVIVE, I believe Hell difficulty should offer rewards that properly reflect the challenge.

In the next update, I will be adding new unlockable rewards that can only be obtained through Hell difficulty.

In particular, I'm preparing various cosmetic rewards that allow players to showcase their achievements and progression.

My goal is for Hell difficulty to be more than just difficult content—it should also feel rewarding and worth overcoming.


📊 Development Direction

I continue to review gameplay data and player feedback to better understand which parts of the game players enjoy most and where they encounter difficulties.

Going forward, I will continue focusing not only on adding new content but also on improving existing systems and refining the overall gameplay experience.

As always, I carefully review all feedback and bug reports, and they play a huge role in helping improve the game.

Thank you for playing FOURVIVE.

More from FOURVIVE

Other announcements

All news
In-game event13 Sep 2026<Patch Notes v0.2.5.1>\ - The new Halloween map is added. - A new raid boss is added along with the new map. \ - The design of all maps is refreshed overall. - Map elements now support 2.5D Mode. - This update focuses on visual improvements and does not change game balance. \ - Previously, the host handled AI for all enemies, so when the ping difference between the host and other players was large, enemies could cha…Community8 Sep 2026📱 FOURVIVE Android Open Test Now Live!\ The FOURVIVE Android open test is now underway! Thanks to the play and feedback from those who joined the closed test, we were able to identify and improve many issues. Thank you to everyone who participated in the test. FOURVIVE supports cross-play across platforms. Play together with players on other platforms as well. Progress from the PC version carries over to the Android version. Keep e…Game update6 Sep 2026<Patch Notes v0.2.5.0>[2.5D Mode] - You can enable 2.5D Mode in the graphics settings. - This feature is currently in testing. If you encounter any issues while using it, please report them. \ - Expanded up to floor 200. \ - Game frame rate is improved by approximately 50%.