Dark Dominion · published · build 23297579

Hello everyone!
We continue to actively work on improving Dark Dominion, and today we are sharing another list of important fixes and improvements.
In this update, we have done a lot of work on game optimization. We improved overall stability across different locations, reduced system load in several areas, and continued fixing issues that could cause FPS drops, freezes, or unstable performance.
We also spent a lot of time working on level collisions. Many places where the character could get stuck in walls, corners, stairs, objects, or parts of the environment have been fixed. Movement through the world should now feel more stable and predictable.
Special attention was also given to the save system. We fixed issues related to creating two or more characters, which could previously cause incorrect loading, broken saves, or teleporting the character to the wrong location. Working with multiple save files should now be much more stable.
— Major optimization work has been done across the game.
— Many problematic collision issues in different locations have been fixed.
— Reduced the number of situations where the player could get stuck.
— Improved enemy AI behavior.
— Enemies now react more correctly to the player and the environment.
— Fixed save issues related to having two or more characters.
— Improved save loading stability.
— Many animations are now smoother.
— Improved transitions between some animations.
— Improved character responsiveness in certain gameplay situations.
— Fixed various minor UI issues.
— Fixed several object interaction problems.
— Performed additional technical cleanup inside the project.
— Improved overall game stability.
We understand that there are still things in the game that need more work after release. Our team carefully reads your reviews, bug reports, and comments. Your feedback helps us find problems faster and continue improving the game.
Thank you to everyone who stays with us, reports bugs, and helps make Dark Dominion better.
Work on the next fixes is already in progress.