
Changelog:
Adjusted the changelog menu
Added a new counter function for kill quests: now the format is Killed Enemies Current/Total and it tracks on every kill until quest is complete
FIX: now you can skip dialogues correctly with spacebar
Added specific function to make the follower same level of the player when it gets added to the party
FIX: Adjusted the Skill Point Distribution: 1 Point for level from LVL 1
EXPERIMENTAL: trying out active/passive skills with the Skill Tree, Work in Progress
FIX: fixed the goblin standing up after dying
FIX: expanded the interactable surface of the starting axe in the cave that could lead to the game to crash
Added some animations and props to the intro quest to give it some immersion
Added conversational animations in the intro quest dialogues
FIX: added a safeguard that should resolve some errors in dialogues that don't get closed correctly
FIX: added a control in the quest manager to handle map markers in a better way
Your companions level up when you level up if they're in your party
Added world dialogues for vendors and some NPCs in village
Created the first repeatable quest on the village board: gather wolf pelts
Added wolfs and deers in the forest
FIX: heavily improved the targeting via target lock input (default key: T)