- Fixed battle phase transition to wait for skill casting to complete before concluding, to avoid resurrected troops joining duel as spectators.
- Fixed game to transition to game-over when the user monarch is slain in auto resolved encounters, instead of continuing the game without a monarch!
- Fixed floating weapons in battle when viewing from afar.
- Fixed issue where heroes cannot become injured in battles after the first day.
- Fixed actual recruited/release troop count adjustment to castle's reserved troop count.
- Fixed empty skill tier slots to display correctly in various UI windows without crashing the game.
- Fixed divisions to prevent them from re-triggering and queueing up repeat skirmish encounter behind dialog messages while the current auto-resolve skirmish is still on-going.
- Changed custom game so that computer Monarchs will not automatically pledge allegience at the start of next day, and will only do so upon captive audienced.
- Removed game mechanic tutorials from custom campaign game.
- Changed reserve troop depletion to occur over time when the castle has no heroes garrisoned in it.
- Changed hero max level to 12, tier 3 skill gained at level 8 instead of level 7 and increased max MP.
- Changed battle experience gain to allow quicker leveling. Heroes no longer gain experience from lost battles.
- Changed world time progression from 40 to 60 real-time seconds per in-game day.