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Soul Reaper: Endless HarvestNewsUpdate 1.0.1 - Roguelike Polish & Fixes
In-game event

Update 1.0.1 - Roguelike Polish & Fixes

Soul Reaper: Endless Harvest · published 27 Sep 2026, 19:02 UTC

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Thank you to everyone who played 1.0, left a review or sent a bug report. Most of this update comes straight from what you told me. Special thanks to Melt for the great suggestions and reports!The patch notes below are a summary of smaller patches already in-game that I've been pushing over the weekend. Let's go:

Roguelike Enhancements

  • Draft Rerolls: you now get as many rerolls as revives, and you can spend them on any draft.

  • Restart Run: in roguelike mode, the pause menu now has a Restart Run button. It starts a new run on the same difficulty.

  • Fix: enemies are rerolled whenever a run ends. This covers winning, dying, quitting and restarting. Before, only "Run again" rerolled them.

  • Achievement One More Chance now matches its name: win a Roguelike run using no more than one revive.

  • Clearer difficulty descriptions.

Roguelike Balance Changes

  • Level 3 balance: smoother difficulty curve. Level 3 was a wall that was harder than Levels 4 and 5, mostly a huge flood of Calm Souls.

  • Skills buff: increased the base stats of some weak skills: Dash, Lantern, Momentum. Also buffed the % increase upgrades (Beam Damage, Extra Souls) from 10% to 30% per level.

  • XP boost on lower difficulties: Easy gives +25% XP and Normal +10%. Easy and Normal spawn fewer enemies, so you were reaching lower soul levels than on Hard. Hard stays the same and keeps its elite-hunter souls as the reward.

Story Mode Balance Changes

  • Nerfed low-level farming. Waiting after the portal opens used to pay out more and more the longer you stayed, so farming early levels was a (boring) exploit. Now enemies that spawn after the portal opens get tougher every 30 seconds. An overpowered build can still stay for a while, but not forever. If you die, you lose your unbanked souls, so don't get greedy.

Bug Fixes

  • Fixed the Talent Tree camera not panning as expected. You can now also move the camera with left and right click.

QoL Fixes

  • Opacity setting: you can lower the projectiles/skills opacity to see the screen more clearly.

  • Fixed the Talent Tree gamepad navigation: it's smoother now.

  • You can now open the Roguelike stage bar while the game is paused. Closing an enemy info pop-up there no longer pops the draft screen open mid-battle.


Thanks again, and I hope you continue enjoying the game!
Àlex

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