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Save the Red Box: PrologueNewsAnnounced Roadmap
Community

Announced Roadmap

Save the Red Box: Prologue · published 22 Sep 2026, 09:59 UTC

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Hello everyone. We haven't been visible for a while, but that doesn't mean there's a problem; on the contrary, it means we've been working hard — i'm simply only sharing noteworthy developments.

I think we’ve clarified our roadmap now; i intentionally spaced things out a bit—partly because there’s no need to rush, and partly so we wouldn’t fall behind schedule if any unexpected issues arose—though, of course, there are no guarantees in life.

I’ve been involved in game development for many years, yet i hadn't managed to create anything that truly reflected my potential; i hope that this time I can break that cycle and deliver a product that allows you to have a genuinely great time.

Without further ado, i would like to share our roadmap:

Of course, beyond just defining the roadmap, other things have happened too; we’ve finally reached an agreement with an SFX artist and are working to ensure the game’s sound effects are fully implemented. The background music is finished, though the main menu and trailer music are still in production. The visuals are also currently being created; I’ve seen much of the work done so far, but you can’t see it yet—I’m not quite ready to share it, so please stay tuned and be patient.

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