
Adjusted construction costs for houses and farmland, as well as the cost of resetting town skills.
Increased Defense and Mana on some equipment and adjusted Attack Power and Spell Power bonuses.
Eased the material requirements for constructing the Magic School and Gryphon Landing.
Changed Beginner difficulty so that guild members always stay in a good mood.
Changed the discovery requirements for Hamjji (hero No. 85) on Beginner and Adventurer difficulties.
Fixed an issue where construction or moving buildings interrupted dungeon assembly, and improved guidance when departure fails.
Added guidance for auto-battle and town skills unlocked in the mid-to-late game. Also improved guidance on level differences between party members and repeated Gryphon dispatches.
Added more detailed item categories in the Auction House and improved enchantment market price displays.
Improved class-specific stat displays and explanations of racial and profession growth effects during character creation.
Added the “Passive” label to passive skills to make skill types easier to distinguish.
Added reincarnation counts to the speedrun leaderboard.
Reduced the frequency of general Tavern chatter and notifications for unread messages.
Fixed an issue where number hotkeys were treated as target quantity input when the resource information window was behind another window.
Fixed incorrect death records on Beginner and Adventurer difficulties.
Fixed missing descriptions for reincarnated characters.
Fixed an issue where the crow returned to the town gate after the Auction House was built.
Improved some quest guide videos, on-screen text, and localized wording.
Priest
Repentance: Spell Power coefficient reduced: 400% → 130%.
Purify: Spell Power coefficient reduced: 300% → 80%.
Druid
Plague: Spell Power coefficient reduced: 150% → 120%.
Starlight Flame: Spell Power coefficient reduced: 150% → 120%.
Abnormal DPS was detected among some healers, so adjustments have been made.