Hi!
I’m Yuki from the PPGA development team.
As the year draws to a close, there’s a certain restlessness in the air, isn’t there? The PPGA team is feeling the same—“Year-end already? Time really flies!”—but we’re steadily making progress on development🦀
This time around, the dev diary covers the Naninovel implementation. That is, we’re moving on from the scenario we completed in the last diary and putting it into the game itself!
As a total beginner in game development, I had to start here. A little research told me it’s “an asset that makes creating visual novels in Unity easier.” To be honest, it was my first time encountering it, so I didn’t really know much about it.
While writing the scenario, I vaguely heard Director Fujisawa say, “We’ll handle implementing the ADV part ourselves,” but I had no clear image at the time—I just thought, “Oh, okay.”
Then, after finishing the scenario, it was time to implement it. An engineer had prepared a rough script for Episode 0 in advance, so I took a look. And I was… shocked.
A snippet from the Episode 0 Naninovel script
Instantly, I thought, “Ah… this might be impossible.” I’ve always been more analog—being a former pet groomer and all—so PCs were not my comfort zone. Seeing all that programming-like structure made me freeze. I basically declared war on Naninovel… but of course, I couldn’t just walk away.
At first, I went line by line using a “Naninovel Command Guide” the engineer made, swapping illustrations and updating dialogue to match the latest text.
Here’s a peek at that command guide! ↓
The engineer’s kindness made my eyes blur