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8 More Lives PlaytestNewsUpdate v0.3.44 - Huge bag of fixes
In-game event

Update v0.3.44 - Huge bag of fixes

8 More Lives Playtest · published 14 Sep 2026, 10:15 UTC · build 25295188

All newsPlayers around this dateRead on Steam

Hey, friends!


Thank you to everyone who has joined the 8 More Lives playtest!

Your feedback, bug reports, and videos have already been incredibly helpful. Thanks to you, I can see what needs more work—and today, I’m releasing a new patch!

What’s New?

Gameplay

  • Added Force Projection to Arcanist: +1 melee range. Available upgrades grant +3 Intelligence and +5% melee damage.
  • Added Illusory Mark to Arcanist: unlocks an ability that reduces all defences of enemies in the target area by 0.25% per point of the caster’s Intelligence, lasting until the end of each affected enemy’s turn. Available upgrades grant +3 Intelligence and +20% vision.
  • Added Freight Golem to Scholars company mastery: +25% inventory capacity and +5% company movement speed.
  • Added Travel Light to Explorers company mastery: +25% company movement speed and −50% inventory capacity.
  • The unit landing a killing blow now receives 35% of the defeated enemy’s experience directly, up from 20%. The remaining experience is shared.
  • Increased Golem base health from 400 to 600 and strengthened Clay Shell.
  • Status effects now scale from the unit that applied them, while affecting the recipient.
  • Necromancers now flee when their remaining company consists only of necromancers and fleeing units.
  • Ghouls now wait for their company to engage before approaching enemies.
  • Escape tiles inside the battlefield must now directly border an escape tile on the map’s outer edge.

UI and QoL

  • Added configurable keyboard and mouse bindings, including an AZERTY preset. Control hints now reflect your selected bindings.
  • Added a confirmation before cancelling a contract. (juicycrab28)
  • Updated interface fonts, character-sheet artwork, defence bars, and achievement icons.
  • Improved window layouts, scrolling, and item-comparison alignment.
  • Ability and status tooltips now show calculated effect values, with formulas available in the expanded view. Rally and Howl also display their morale effects more clearly.
  • Stat tooltips now group repeated item bonuses, such as Rosary x2, and show their combined calculations.
  • Improved global-map rendering performance, camera movement, and tile reveals.

Bug fixes

  • Fixed several causes of event choices becoming unclickable and leaving the game stuck. (Classy Mushroom, Mark10293, GW, oltopetish, Sala2124, OliverAudio, 로그라이커, Just Bullet, MayDay, Kurutsumo, Petitpoils, LittleBelchonok, jaioji3)
  • Fixed battle-map generation failures that could prevent combat from starting, and improved battlefield connectivity for large units. (Padda)
  • Restored natural noise-based terrain and feature placement on both maps, fixing bushes and other features appearing in rows.
  • Improved settlement distribution and initial map reveals.
  • Fixed camps and enemy companies getting stuck partially faded or restarting their fade after rotating the map. Visible companies near the visibility boundary now correctly respond to hovering.
  • Fixed loading-screen flickering during deployment and zoom transitions.
  • Fixed Perfect Defence calculations omitting defensive advantage bonuses, including when a scattered shot hits a covering unit.
  • Fixed individual item tooltips incorrectly showing bonuses stacked across multiple equipped items, and missing item contributions in stat tooltips.
  • Fixed the victory inventory briefly resizing after appearing and opening at the wrong scroll position.
  • Fixed misleading “Stackable” labels on statuses whose effect applies only once, and removed the “Locked:” prefix from unacquired mastery abilities.
  • Fixed event-start saves and bug-report attachments so reports submitted from an event use the save captured when that event began.
  • Fixed inventory displays failing to refresh after camping repairs.
  • Fixed errors affecting settings, inventory input, company-window controls, and global-map visuals.
  • Fixed finished battles retaining unnecessary data in memory, reducing memory buildup during longer sessions.
  • Other minor fixes. (Werner, RPG World)

A huge thank-you to everyone helping me improve the game. Keep playing, invite your friends, and please continue sharing your feedback!

See you in the game!

How you can help development

  • Wishlist the game
  • Sign up for the playtest
  • Join our Discord
  • Subscribe to our YouTube channel
  • Tell your favorite influencer about the game in their comments
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