This is the biggest patch since 0.9.4a. There's new characters, a new dodge system, powerups, lots of new items, and improvements on many features both mechanically and visually.
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-Petra joins the roster
-Petra is the new starting character, and she fights with AetherEdge:
a greatsword that swings in a 3-hit combo
-Petra's ultimate is Eclipse Horizon:
the greatsword sweeps around her in a circle, damage it deals comes back to you as health.
-NEW dodge system:
Dashing acts as a real dash now with visible invincibility frames, and integrated as a stat so that it can be modified.
4 new pieces of equipment work around dodge:
-Quickstep Anklet: your dodge recharges faster
-Slipstream Cloak: Your dodge travels farther
-Twinstep Rig: hold an extra dodge charge
-Razor Wake: your dodge cuts enemies you pass through
2 new upgrades in the shop for dodge:
-Reflexes: recharge speed
-Footwork: extra charges
-Powerups have been added:
9 powerups now drop from breakables and elites, each with its own effect:
Bomb · Invincible · Double Damage · Rapid Fire · Haste ·
Magnet · Freeze · Blink · Storm
Powerup crates are a rare spawn tuned per world, so finding them changes per level.
-Status effects and enemy variety:
Your hits can now do more than damage, through four new items:
-Emberbrand: your hits can set enemies burning
-Frostbite Charm: your hits can chill enemies, slowing them
-Stormcore: your hits can arc to nearby enemies
(these three are part of the new elemental effect system)
-Cursed Helm: Slows enemies down, but you as well
(different than the cursed statue, good for tank builds, can stack)
-Enemies now have affixes:
Elites can spawn swift, volatile or warded
(they stack with the world's own modifiers)
-Off-screen threat arrows point at bosses
-Off-screen indicator arrows show missed gems and chests
-Stage hazards:
Worlds now have hazardous effects: vents, pools, and gas.
-New Awakening System:
Awakenings now change a main weapon's properties. Big rework here. Awakening used to be a stat bump.
Go find out how each weapon evolves!
-Unlocks have been reorganized:
You now start with three characters: Petra, Seong and Archaeus.
Unlock more between world clears and the shop.
-New widescreen play HUD, with side panes for your items and weapons accessible in the pause menu.
-Health bars rebuilt as chip bars that flash on hit and drain smoothly.
-Boss intro cards and ultimate cutscenes.
-Tooltips on items and upgrades
-Control hints
-New scene transitions between menus and runs.
-Better pause menu, and widescreen support.
-Improved results screen animations
-Auto-fire and auto-aim are merged into a single Auto Mode. Toggleable, with instructions in control hints
-Hit-stop, screen shake and rumble, all tunable in game options
-New effect system for performance
-New death effects and death screen
-New world visual effects
-Damage numbers system reworked. Scaled for damage curve and crit animations.
-Updated Magic Orbs: Start with 3, gain 1 per level up to 7, orbiting a little wider.
Audio
-Pitch variation on hits, pickups, orbs and UI
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-Fixed a bug where music fades used scaled time
-Using an ultimate on a boss could leave you in slow motion.
-Levelling up while a cutscene played let the time continue during level-up.
-New runs sometimes started in Auto Mode
-Whip scale fix
-Errors at the end of a run which enemies spawned indefinitely
-Various shop errors
-Equipment effects from Emberbrand and Frostbite Charm anchoring issue
-Object pooling for enemies, projectiles and effects improved
-Upgraded save migration and character unlocks
-now supports Discord rich presence
You can join the discord from the store page. a few notes for next update:
-updating art for Xiang
-updating art for Nite's Ultimate
-Arabic font will be updated for missing glyphs
Thanks for playing!