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The BorderlessNewsIt Almost Feels Like I Made The Borderless Again
Major update

It Almost Feels Like I Made The Borderless Again

The Borderless · published 1 Sep 2026, 16:16 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! It’s been a while since the last update.

I’ve spent that time going through the feedback from the demo and improving the parts of the game that needed more work.

What started as a list of fixes and improvements gradually turned into changes across almost every part of the game, so this update ended up being much bigger than I originally planned.

The UI has been redesigned, the ocean has been rebuilt, building and object editing have been improved, onboarding has been reworked, party mini-games have been added, and the game is now available in 12 languages.

At this point, it almost feels like I’ve built The Borderless a second time.

Here are some of the biggest changes:

A completely redesigned UI

The entire interface has been rebuilt to make the game clearer, easier to read, and more consistent overall.

A completely new ocean

The ocean has been rebuilt with new visuals, movement, depth, and underwater atmosphere, giving the island a much stronger sense of being out in the open sea.

The Borderless now supports 12 languages

The game can now be played in:

English, French, Italian, German, Simplified Chinese, Japanese, Korean, Russian, Turkish, Spanish, Brazilian Portuguese, and Polish.

Improved onboarding and a new Quick Guide

The tutorial and early-game flow have been reworked based on player feedback, with clearer guidance and a new Quick Guide that you can check whenever you need a reminder.

Party mini-games

Parties are now more interactive. Once a party begins, you can take part in mini-games around the party area.

Improved building and object editing

Building now uses a snap grid for more consistent placement, while free placement is still available if you prefer it.

The old removal system has also been expanded, so you can now choose to move an object directly or return it to your inventory.

Core gameplay and quality-of-life improvements

The core gameplay loop and balancing have received another pass, along with many smaller improvements throughout the game.

I’ve also added more keyboard shortcuts, reorganized the Shop into clearer categories, improved ultrawide support, added a separate volume setting for party music, and fixed a lot of bugs and smaller usability issues.

And there are quite a few smaller changes that didn’t make it into this list.

A lot of this update came directly from the feedback I received from people who played the demo, so thank you to everyone who took the time to play, report issues, and share their thoughts.

If you played The Borderless before, I’d really like to hear how this version feels in comparison.

I hope you enjoy the update!

I’m also planning to bring The Borderless into Early Access before the end of the year, so there’s still more to come.

More from The Borderless

Other announcements

All news
Game update19 Jun 2026Small Demo Patch: Fishing Mini-Game ClarityHi everyone, Steam Next Fest has been going really well for The Borderless so far. Based on feedback from players who tried the demo, I wanted to make a small update to make the fishing mini-game easier to understand. I hope it feels clearer and more enjoyable now. This small update also includes a minor objective-related fix. Thank you so much to everyone who has played the demo, wishlisted th…In-game event15 Jun 2026The Borderless Demo Updated for Steam Next FestHi everyone! Steam Next Fest starts today, and I’ve just released a new demo update for The Borderless. This update focuses on clarity, balance, and polish. It does not add major new content, but it should make the demo smoother, easier to follow, and more welcoming for new players discovering the game during Steam Next Fest. This update includes: • Small bug fixes • UI improvements • Better gu…Game update24 May 2026A Small Demo Update: Staff Menu and Upcoming Activities PreviewHi everyone, I’ve added a small preview of some upcoming systems to the demo. The new Island Staff menu is now visible in the game. Staff hiring is not active yet, but this menu shows one of the systems I’m preparing for future updates. The plan is to let players hire daily staff for things like cleaning, service, and entertainment. I also updated the Activities menu with names for some planned…