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FlatVRNewsFlatVR v1.58 - resize, output quality, and a hunt for crashes
Game update

FlatVR v1.58 - resize, output quality, and a hunt for crashes

FlatVR · published 30 Aug 2026, 12:47 UTC

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Two small features: the app window is resizable now, and you can pick the output picture quality instead of always paying for the maximum.Fixed: Vive trackers no longer fire on a light touch of the grip - holding a controller normally kept triggering it.And a crash hunt, guided by your reports. The biggest one: minimising or restoring the captured game window could crash FlatVR in the GPU driver moments later - five separate reports, three machines, one cause: the capture handed out a picture buffer that Windows had already destroyed. Also fixed crashes when stopping FlatVR while ReShade or another overlay lives in the process.Every one of these was found through the crash reporter - if it ever asks you to send a report, that one click is what these fixes are made of. Thank you.Rolling back: right-click FlatVR in your library -> Properties -> Betas -> last_stable. Settings are kept either way.

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Game update11 Sep 2026FlatVR 1.65 is now the main branch - 1.67 on DevelopThe 1.65 build that has been on the Develop branch since last week - the optimisation update: HAGS on the Status tab, the depth model in pieces paced to your frames, presets that watch the frames, the Cinema Mode fix - is now the main branch for everyone. Nothing to do; Steam updates it. Develop moves on to 1.67 , with two fixes we would like tested: · Real depth from Direct3D 12 games works ag…Community7 Sep 2026FlatVR 1.65 on the develop branch - optimisation updateA regular update, about frame rate with AI depth on: hardware GPU scheduling on the Status tab, the depth model in pieces paced to your frames, presets that watch the frames themselves, and a set of fixes. How to get it: right-click FlatVR in your Steam library → Properties → Betas → develop . To go back, pick last_stable . Settings survive either way. Cinema Mode no longer freezes and jumps "S…In-game event2 Sep 2026FlatVR v1.62 - the depth presets, measuredThe AI depth presets had never been measured against each other. They have been now, on real frames, and two of them were not producing a depth map at all. The whole ladder. Top row is the source frames; below them every Distill preset from the cheapest down to the reference, with what each one costs and how closely it agrees with it. Two presets were broken. They have been replaced. Distill Fa…