Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DEBRISVERSENewsv1.1.3 Patch Notes: Performance Optimization
Game update

v1.1.3 Patch Notes: Performance Optimization

DEBRISVERSE · published 29 Aug 2026, 08:37 UTC

All newsPlayers around this dateRead on Steam

Performance Improvements

  • Optimized rendering processes when destroying large quantities of debris, reducing client stutter and memory load.

  • Reduced system resource usage during extended periods of automated idle gameplay.

  • Decreased rendering load for the currency counter animation.

Crash Resolution and Reporting Guidelines

  • Addressed a reported issue where the client would crash during extended idle states. Stability has been verified via a 6-hour continuous operation test post-patch.

  • Should crashes persist in this version, please provide a report specifying the affected "Sector" and the approximate duration of idle time prior to the crash.

Autosave Functionality

  • Autosaves trigger automatically upon transitioning to a new in-game "Day."

  • Maximum data loss in the event of an unexpected termination is approximately 60 seconds. Loading from the most recent autosave is advised under these circumstances.

We will continue to implement performance optimizations in future updates.

More from DEBRISVERSE

Other announcements

All news
Game update8 Sep 2026Patch v1.1.4: Early-Game Balance AdjustmentsPatch v1.1.4 is now live. This update introduces balance adjustments aimed at improving early-game pacing. ■ Balance Adjustments ・Increased Credit rewards for Player Ranks 10–20 (First Playthrough). *This change addresses progression bottlenecks in this rank tier to ensure a smoother transition to subsequent content. ■ Other ・This update will not affect existing save data. You can continue play…Community28 Aug 2026[Ends Aug 31] CBT Ongoing: New Stage & RewardsWe are currently holding a Closed Beta Test (CBT) to adjust endgame content. The CBT is open for new participants until August 31, 23:00 (JST). ■ Requirements As this CBT focuses on high-difficulty content, participants must meet all the following conditions: · Achievement: Unlocked the "Ending #7" achievement. · Progression: Possess save data capable of accessing the "Tox-Dens". · Discord: Joi…Community16 Aug 2026[CBT] Major Update Playtest: New Endgame & Level CapWe are holding a Closed Beta Test (CBT) for our upcoming major update currently in development. This update primarily focuses on adding high-difficulty endgame content designed for players who have already reached Ending #7. To help us fine-tune the game balance ahead of the official release, we would greatly appreciate your feedback. ■ Schedule Friday, August 21, 2026 – Monday, August 31, 2026…