Thanks for testing. This build improves customer feedback, fuel/checkout flow, tutorials, and graphics options.
Customers & Store
- Shoppers name missing products out loud; overnight settlement lists what was missing
- Checkout queues show a personal patience bar; unpaid items return to shelves if they leave
- First trash drop opens a Cleaning Guide; litter now lands with physics
- Empty-store complainers no longer get stuck at the door
Fuel Station
- First fuel customer opens a video tutorial + clear quest steps (nozzle → insert → refuel → collect)
- Cars queue when pumps are busy, and arrive more often
- Expand Regular tank capacity from the computer Fuel page
Checkout & Furniture
- Cashier view stays until you press E; you can also enter it anytime at the register
- Safer furniture placement (less wall clipping / floating); Rotate prompt when holding packed furniture
- Packing tables correctly drops items that were on them
Day Cycle, Saves & Settings
- Days run ~8:00–21:00 with a faster clock; shop auto-closes at night so the next day keeps flowing
- Saves load more reliably; customers path around furniture after load
- New settings: anti-aliasing, shadow distance, shadow quality (Low–Ultra)
- FOV updates live; UI no longer stretches on ultrawide — use UI Scale instead
- Clearer shadows and cleaner night lighting
Localization & Menu
- More languages for store/UI text (FR/DE/ES/JA/PL/PT-BR/KO); Chinese still available in Playtest
- Main menu links to Discord and X
Not in this Playtest build
- Staff hiring / employee automation (Full only)
- Hotdog heater furniture (gated out of limited content)