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Kuroba: OghuzNewsKuroba Oghuz v0.1.1
In-game event

Kuroba Oghuz v0.1.1

Kuroba: Oghuz · published 18 Jul 2026, 09:19 UTC

All newsPlayers around this dateRead on Steam

Bug Fixes & Quality-of-life improvements

Kuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release.

-Reworked health bar system

(Health bars no longer deplete gradually by percentage; current health drops instantly based on damage taken)

-Improved active combat mechanics for units

(Units in combat now respond better to your commands)

-Mini-map control improvements

(Mini-map usage made more user-friendly)

-Fixed issue with animals not moving

(Resolved the issue where animals in the game mode were stationary)

-Stat improvements for buildings and units

-Main menu UI additions

(Quick access to the patch notes page)

-Fixed queue issue in unit production buildings

(Unit production queues adjusted so each building displays only its own queue)

-Balanced upgrade requirements

(Adjusted costs for upgrades performed at buildings like the Blacksmith)
-A self-healing passive ability has been added to Ertuğrul Gazi in Chapter 1.

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In-game event28 Jul 2026Kuroba Oghuz v0.1.1Bug Fixes & Quality-of-life improvements Kuroba Oghuz has received its first bug-fix update, and development is ongoing. With changes made to the software team, we will continue updating the game at full speed and making it more playable; we will keep releasing updates for version v0.1 until we reach the v1 release. v0.1.2 Patch Notes Post-Production Unit Rally Mechanic Added A new mechanic has…